Reputation: 179
This question is about Android/AndEngine but pertains to Java in general.
I have a for loop for attaching handling rectangles that are in an array. This is my code.
try {
if ((NPCrectangle.size() > 0) && (NPCbody.size() > 0)) {
System.out.println("NPCrectangle size is "+NPCrectangle.size());
for (int i = 0; i < NPCrectangle.size(); i++) {
System.out.println("For loop ran for NPCrectangle "+i);
for (int j = 0; j < NPCbody.size(); j++) {
NPCrectangle.get(i).setX(NPCbody.get(j).getPosition().x*32);
attachChild(NPCrectangle.get(i));
System.out.println("RECTANGLE ATTACHED FOR NPC"+i);
}
}
}
} catch (Exception e) {
// TODO: handle exception
}
At
System.out.println("NPCrectangle size is "+NPCrectangle.size());
for (int i = 0; i < NPCrectangle.size(); i++) {
System.out.println("For loop ran for NPCrectangle "+i);
I get 'NPCrectangle size is 2', but then I only get 'For loop ran for NPCrectangle 0'. It never does anything with the second element of the array. Why is this?
This is my catch:
04-25 18:45:45.420: W/System.err(2235): java.lang.IllegalStateException: pEntity 'Rectangle' already has a parent: 'GameScene'. New parent: 'GameScene'!
04-25 18:45:45.420: W/System.err(2235): at org.andengine.entity.Entity.assertEntityHasNoParent(Entity.java:1707)
04-25 18:45:45.420: W/System.err(2235): at org.andengine.entity.Entity.attachChild(Entity.java:907)
Which is an error when you try to attach the same sprite twice. Suggestions?
Upvotes: 0
Views: 136
Reputation: 11073
This loop
for (int j = 0; j < NPCbody.size(); j++) {
NPCrectangle.get(i).setX(NPCbody.get(j).getPosition().x*32);
attachChild(NPCrectangle.get(i));
System.out.println("RECTANGLE ATTACHED FOR NPC"+i);
is run multiple times, depending on NPCbody.size()
, but will attach the same rectangle. NPCrectangle.get(i)
, each time. Hence you get the error the second time through the inner loop.
Upvotes: 2