Reputation: 399
Please help me writing good code
My Scenario:
loading image in tableview from custom image array(size can be 1-1000 or may be more)- Done
Placed Image on Button-Done (Dont know right way but working fine)
Getting Image tag with the help of button-Done
Not to load extra images in cell (suppose 4 image view in one cell and 26 images)-Done
I am Loading Images in UItableView but app only crashing in device, working fine in simulator. i have googled and found some answer on reusing cell modified my code accordingly to some extent. But i am still not sure about that image loading and crashing. Some time when the image are less it crash on scrolling and some time just after loading images in table view.
I am close to my solution but not getting good result. Please Help!!
Please check my code and modify it if required
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
NSString *CellIdentifier =[NSString stringWithFormat:@"%i-%i", indexPath.section,indexPath.row];
// static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell;
cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]autorelease];
NSInteger imageIndex = [indexPath row] * 4;
NSInteger size = [imageArray count];
imageView1 = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 80,80)];
imageView1.image = [imageArray objectAtIndex:imageIndex];
aButton1 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[aButton1 setTag:imageIndex];
[aButton1 setImage:imageView1.image forState:UIControlStateNormal];
aButton1.frame = CGRectMake(0, 0, 80,80);
[aButton1 addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside];
[cell.contentView addSubview:aButton1];
if (size == imageIndex +1) {
return cell;
}
imageView2 = [[UIImageView alloc] initWithFrame:CGRectMake(80, 0, 80,80)];
// imageView2.tag= tagValue+2000;
imageView2.image = [imageArray objectAtIndex:imageIndex+1];
[cell.contentView addSubview:imageView2];
UIButton* aButton2 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[aButton2 setTag:imageIndex+1];
[aButton2 setImage:imageView2.image forState:UIControlStateNormal];
aButton2.frame = CGRectMake(80, 0, 80,80);
[aButton2 addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside];
[cell.contentView addSubview:aButton2];
if (size == imageIndex + 2) {
return cell;
}
imageView3 = [[UIImageView alloc] initWithFrame:CGRectMake(160, 0, 80,80)];
imageView3.image = [imageArray objectAtIndex:imageIndex+2];
UIButton* aButton3 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[aButton3 setTag:imageIndex+2];
[aButton3 setImage:imageView3.image forState:UIControlStateNormal];
aButton3.frame = CGRectMake(160, 0, 80,80);
[aButton3 addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside];
[cell.contentView addSubview:aButton3];
if (size == imageIndex + 3) {
return cell;
}
imageView4 = [[UIImageView alloc] initWithFrame:CGRectMake(240, 0, 80,80)];
imageView4.image = [imageArray objectAtIndex:imageIndex+3];
UIButton* aButton4 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[aButton4 setTag:imageIndex+3];
[aButton4 setImage:imageView4.image forState:UIControlStateNormal];
aButton4.frame = CGRectMake(240, 0, 80,80);
[aButton4 addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside];
[cell.contentView addSubview:aButton4];
}
else
{
NSLog(@"old one");
}
[cell setSelectionStyle:UITableViewCellSelectionStyleNone];
return cell;
}
Upvotes: 2
Views: 1827
Reputation: 7708
I think size of the image matters. Can you try loading with image of very small size say less than 5kb and see (just for testing purpose) ?
Upvotes: 0
Reputation: 10393
The problem is with this line
NSString *CellIdentifier =[NSString stringWithFormat:@"%i-%i", indexPath.section,indexPath.row];
Each of the row is created and none of the cells are reused except when scrolling back to already displayed cells.
A better way would be to take advantage of reuse of cells by using a identifier to give a cell back when it goes out of view and then styling it according to the requirement. More like NSString *CellIdentifier =@"MyCellIdentifier";
Now check the section and row for the cell and style it accordingly.
Upvotes: 4