Reputation: 4974
So, I'm new to javascript. My code is the following, it is based on a xaml file with a canvas and a couple of borders in it:
var defaultPage = null;
var aantalKliks;
var correcteBorders;
var incorrecteBorders;
var geenAntwBorders;
function onLoaded() {
defaultPage = document.getElementById('DefaultPage');
alert('In onloaded van Default.xaml.');
aantalKliks = 0;
aantalBorderKliks = 0;
correcteBorders = new Array();
for (var i = 0; i < 3; i++) {
correcteBorders[i] = defaultPage.content.findName('CorrecteBorder' + i);
}
incorrecteBorders = new Array();
for (var i = 0; i < 3; i++) {
incorrecteBorders[i] = defaultPage.content.findName('IncorrecteBorder' + i);
}
geenAntwBorders = new Array();
for (var i = 0; i < 3; i++) {
geenAntwBorders[i] = defaultPage.content.findName('GeenAntwBorder' + i);
}
}
function OnCanvasClicked() {
if (aantalKliks == 2) {
aantalKliks = 0;
}
if (aantalKliks == 0) {
for (var i = 0; i < correcteBorders.length; i++) {
correcteBorders[i].Visibility = 'Visible';
}
for (var i = 0; i < incorrecteBorders.length; i++) {
incorrecteBorders[i].Visibility = 'Visible';
}
for (var i = 0; i < geenAntwBorders.length; i++) {
geenAntwBorders[i].Visibility = 'Visible';
}
} else if (aantalKliks == 1) {
for (var i = 0; i < correcteBorders.length; i++) {
correcteBorders[i].Visibility = 'Collapsed';
}
for (var i = 0; i < incorrecteBorders.length; i++) {
incorrecteBorders[i].Visibility = 'Collapsed';
}
for (var i = 0; i < geenAntwBorders.length; i++) {
geenAntwBorders[i].Visibility = 'Collapsed';
}
aantalKliks++;
}
function borderClicked(sender) {
for (var i = 0; i < correcteBorders.length; i++) {
correcteBorders[i].Visibility = 'Collapsed';
}
for (var i = 0; i < incorrecteBorders.length; i++) {
incorrecteBorders[i].Visibility = 'Collapsed';
}
for (var i = 0; i < geenAntwBorders.length; i++) {
geenAntwBorders[i].Visibility = 'Collapsed';
}
sender['Visibility'] = 'Visible';
}
The function OnCanvasClicked is triggered when I click anywhere in the canvas and makes all borders disappear/reappear. The function borderClicked is triggered when I click a specific border. The function borderClicked does trigger when I click a specific border, however the OnCanvasClicked function also gets executed right after, which causes an unwanted result.I think I need some way to ignore the OnCanvasClicked function if I click on a border, I did google this but to be honest I didn't really understand what they meant in most of the solutions, so I was hoping someone could explain it to me in a simple way what I need to do (and what I'm doing).
Upvotes: 1
Views: 591
Reputation: 9599
@Harshit is correct
You need to set event.stopPropagation() when borderClicked function is fire
I just wanted to add this link/sample which I found very usefull to understand bubbling
http://samples.msdn.microsoft.com/workshop/samples/author/dhtml/refs/ie9_event_phases.htm
Upvotes: 0
Reputation: 647
Try this which will prevent Javascript to further execution
event.preventDefault()
Upvotes: 0
Reputation: 3281
You need to set event.stopPropagation() when borderClicked function is fire
Upvotes: 4