Reputation: 37172
class CounterDict<TKey>
{
public Dictionary<TKey, int> _dict = new Dictionary<TKey, int>();
public void Add(TKey key)
{
if(_dict.ContainsKey(key))
_dict[key]++;
else
{
_dict.Add(key, 1);
}
}
}
class Program
{
static void Main(string[] args)
{
string line = "The woods decay the woods decay and fall.";
CounterDict<string> freq = new CounterDict<string>();
foreach (string item in line.Split())
{
freq.Add(item.Trim().ToLower());
}
foreach (string key in freq._dict.Keys)
{
Console.WriteLine("{0}:{1}",key,freq._dict[key]);
}
}
}
I want to calculate number of occurences of all the words in a string.
I think above code will be slow at this task because of (look into the Add function) :
if(_dict.ContainsKey(key))
_dict[key]++;
else
{
_dict.Add(key, 1);
}
Also, is keeping _dict__
public
good practice? (I don't think it is.)
How should I modify this or change it totally to do the job?
Upvotes: 0
Views: 234
Reputation: 4407
From the msdn documentation:
// When a program often has to try keys that turn out not to
// be in the dictionary, TryGetValue can be a more efficient
// way to retrieve values.
string value = "";
if (openWith.TryGetValue("tif", out value))
{
Console.WriteLine("For key = \"tif\", value = {0}.", value);
}
else
{
Console.WriteLine("Key = \"tif\" is not found.");
}
Haven't tested for it myself, but it might improve your efficiency.
Upvotes: 2
Reputation: 57946
How about this:
Dictionary<string, int> words = new Dictionary<string, int>();
string input = "The woods decay the woods decay and fall.";
foreach (Match word in Regex.Matches(input, @"\w+", RegexOptions.ECMAScript))
{
if (!words.ContainsKey(word.Value))
{
words.Add(word.Value, 1);
}
else
{
words[word.Value]++;
}
}
Principal point was replacing .Split
by a regular expression, so you don't need to keep a big string array in memory and you can work with one item at time.
Upvotes: 4