Reputation: 45
I'm trying to add background music to my game using JLayer. How can I to set it to play in a loop?
http://www.javazoom.net/javalayer/javalayer.html
BackgroundMusic bm = new BackgroundMusic("music.mp3");
bm.start();
Upvotes: 1
Views: 3661
Reputation: 832
I have another method to play the audio files while at background but this method is for to play .wav sound easily you can take a look for an idea and further you can use better thread for brilliant background playing performance
private void playAudioForMenuDropDown(){
String gongFile = "E://Net Beans Work Space//My Computing Fellow//src //computingsounds//menu drop down.wav";
InputStream in = null;
try {
in = new FileInputStream(gongFile);
} catch (FileNotFoundException ex) {
Logger.getLogger(ComputingFellowJobs.class.getName()).log(Level.SEVERE, null, ex);
}
// create an audiostream from the inputstream
AudioStream audioStream = null;
try {
audioStream = new AudioStream(in);
} catch (IOException ex) {
Logger.getLogger(ComputingFellowJobs.class.getName()).log(Level.SEVERE, null, ex);
}
// play the audio clip with the audioplayer class
AudioPlayer.player.start(audioStream);
}
Upvotes: 2
Reputation: 832
I have this method to play my mp3 file using
jlayer.jar
mp3plugin.jar
jaudiotagger-2.0.1.jar
private void playMe(){
try {
File file=new File("F:\\Net Beans Work Space\\mp3\\a.mp3");
FileInputStream fis = new FileInputStream(file);
BufferedInputStream bis = new BufferedInputStream(fis);
player = new Player(bis);
int d=0;
AudioFile audioFile = AudioFileIO.read(file);
d = audioFile.getAudioHeader().getTrackLength();
System.out.print("ddd= "+d) ;
player.play();
} catch(Exception e){
System.out.print("ERROR "+e);
}
}
what you need is to use thread and jlayer.jar and mp3plugin.jar plus jaudiotagger.jar then you can play mp3 files as your background music
Upvotes: 2