Reputation: 3
I am developing an android based tracking system using camera and other sensors on android. I am interested in reading the transformation matrix from AndAR rather than displaying some object (e.g. a cube) when the marker is detected. I have another tracking system developed using a flavor of ARToolkit, called jARToolkit, that runs on desktop machine and gives transformation matrix between the web-camera and the pattern. Right now I am getting the transformation matrix from AndAR, but if we compare it with the transformation matrix that I am getting from jARToolkit, it is totally different. The reason could be following problems -
I would appreciate if anyone could help me to address these questions or let me know if I am missing something. Thanks in advance.
Following is the code that I am using. It is pretty much the same as in the AndAR documentation.
boolean keepRunning = true;
try {
ARToolkit artoolkit = getArtoolkit();
CustomObject object_hiro = new CustomObject("test_hiro", "hiro.patt", 80.0,new double[] { 0, 0 });
artoolkit.registerARObject(object_hiro);
}
catch (AndARException ex)
{
System.out.println("");
}
while(keepRunning)
{
double[] transMatrix = (double[]) object_hiro.getTransMatrix();
}
and here is the CustomObject.java -
import java.nio.FloatBuffer;
import javax.microedition.khronos.opengles.GL10;
import edu.dhbw.andar.ARObject;
import edu.dhbw.andar.pub.SimpleBox;
import edu.dhbw.andar.util.GraphicsUtil;
/**
* An example of an AR object being drawn on a marker.
* @author tobi
*
*/
public class CustomObject extends ARObject {
public CustomObject(String name, String patternName,
double markerWidth, double[] markerCenter) {
super(name, patternName, markerWidth, markerCenter);
float mat_ambientf[] = {0f, 1.0f, 0f, 1.0f};
float mat_flashf[] = {0f, 1.0f, 0f, 1.0f};
float mat_diffusef[] = {0f, 1.0f, 0f, 1.0f};
float mat_flash_shinyf[] = {50.0f};
mat_ambient = GraphicsUtil.makeFloatBuffer(mat_ambientf);
mat_flash = GraphicsUtil.makeFloatBuffer(mat_flashf);
mat_flash_shiny = GraphicsUtil.makeFloatBuffer(mat_flash_shinyf);
mat_diffuse = GraphicsUtil.makeFloatBuffer(mat_diffusef);
}
public CustomObject(String name, String patternName,
double markerWidth, double[] markerCenter, float[] customColor) {
super(name, patternName, markerWidth, markerCenter);
float mat_flash_shinyf[] = {50.0f};
mat_ambient = GraphicsUtil.makeFloatBuffer(customColor);
mat_flash = GraphicsUtil.makeFloatBuffer(customColor);
mat_flash_shiny = GraphicsUtil.makeFloatBuffer(mat_flash_shinyf);
mat_diffuse = GraphicsUtil.makeFloatBuffer(customColor);
}
private SimpleBox box = new SimpleBox();
private FloatBuffer mat_flash;
private FloatBuffer mat_ambient;
private FloatBuffer mat_flash_shiny;
private FloatBuffer mat_diffuse;
/**
* Everything drawn here will be drawn directly onto the marker,
* as the corresponding translation matrix will already be applied.
*/
@Override
public final void draw(GL10 gl) {
super.draw(gl);
gl.glMaterialfv(GL10.GL_FRONT_AND_BACK, GL10.GL_SPECULAR,mat_flash);
gl.glMaterialfv(GL10.GL_FRONT_AND_BACK, GL10.GL_SHININESS, mat_flash_shiny);
gl.glMaterialfv(GL10.GL_FRONT_AND_BACK, GL10.GL_DIFFUSE, mat_diffuse);
gl.glMaterialfv(GL10.GL_FRONT_AND_BACK, GL10.GL_AMBIENT, mat_ambient);
//draw cube
gl.glColor4f(1.0f, 0f, 0, 1.0f);
gl.glTranslatef( 0.0f, 0.0f, 12.5f );
box.draw(gl);
}
@Override
public void init(GL10 gl) {
// TODO Auto-generated method stub
}
}
Please let me know if I need to provide additional information.. Thanks
Upvotes: 0
Views: 817
Reputation: 152
Original C ARToolKit has two type of transformation associated to a marker:
a 3x4 matrix (computer vision matrix from the pose estimation, obtained from arGetTransMat)
a 4x4 matrix (an OpenGL-like matrix, obtained from argConvGLcpara with the above 3x4 matrix).
In AndAR:
in JARToolKit:
Maybe you access a different matrix between AndAR and JARToolKit.
The unit is relative to your marker size. Generally it's in mm, parameter in your declaration of object_hiro: 80.0 represents 80mm width. You can print your marker to this size so you get a match between your physical object and virtual content.
Upvotes: 0