Reputation: 25
I'm just getting started with PyGame. Here, I'm trying to draw a rectangle, but it's not rendering.
Here's the whole program.
import pygame
from pygame.locals import *
import sys
import random
pygame.init()
pygame.display.set_caption("Rafi's Game")
clock = pygame.time.Clock()
screen = pygame.display.set_mode((700, 500))
class Entity():
def __init__(self, x, y):
self.x = x
self.y = y
class Hero(Entity):
def __init__(self):
Entity.__init__
self.x = 0
self.y = 0
def draw(self):
pygame.draw.rect(screen, (255, 0, 0), ((self.x, self.y), (50, 50)), 1)
hero = Hero()
#--------------Main Loop-----------------
while True:
hero.draw()
keysPressed = pygame.key.get_pressed()
if keysPressed[K_a]:
hero.x = hero.x - 3
if keysPressed[K_d]:
hero.x = hero.x + 3
if keysPressed[K_w]:
hero.y = hero.y - 3
if keysPressed[K_s]:
hero.y = hero.y + 3
screen.fill((0, 255, 0))
#Event Procesing
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
#Event Processing End
pygame.display.flip()
clock.tick(20)
self.x
and self.y
are currently 0 and 0.
Note that this is not a finished program, all it should do is draw a red square on a green background that can be controled by the WASD keys.
Upvotes: 0
Views: 9253
Reputation: 2679
Let's look at a portion of your main loop:
while True:
hero.draw()
keysPressed = pygame.key.get_pressed()
if keysPressed[K_a]:
hero.x = hero.x - 3
if keysPressed[K_d]:
hero.x = hero.x + 3
if keysPressed[K_w]:
hero.y = hero.y - 3
if keysPressed[K_s]:
hero.y = hero.y + 3
screen.fill((0, 255, 0))
Inside the Hero class's draw function, you are drawing the rect. In the main loop, you are calling hero.draw()
, and then after handling your inputs, you are calling screen.fill()
. This is drawing over the rect you just drew. Try this:
while True:
screen.fill((0, 255, 0))
hero.draw()
keysPressed = pygame.key.get_pressed()
....
That will color the entire screen green, then draw your rect over the green screen.
Upvotes: 5
Reputation: 114781
This is more of an extended comment and question than an answer.
The following draws a red square. Does it work for you?
import sys
import pygame
pygame.init()
size = 320, 240
black = 0, 0, 0
red = 255, 0, 0
screen = pygame.display.set_mode(size)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
screen.fill(black)
# Either of the following works. Without the fourth argument,
# the rectangle is filled.
pygame.draw.rect(screen, red, (10,10,50,50))
#pygame.draw.rect(screen, red, (10,10,50,50), 1)
pygame.display.flip()
Upvotes: 2
Reputation: 451
Check these links:
http://www.pygame.org/docs/ref/draw.html#pygame.draw.rect
And here have a some examples:
http://nullege.com/codes/search?cq=pygame.draw.rect
pygame.draw.rect(screen, color, (x,y,width,height), thickness)
pygame.draw.rect(screen, (255, 0, 0), (self.x, self.y, 50, 50), 1)
Upvotes: 0