Reputation: 327
I am very new to 3D programming, namely with DirectX. I have been trying to follow tutorials on how to do basic things, and I have been looking at the samples provided by Microsoft. One of the big questions I have had is how to tell what calculations should be done in the actual game code and what calculations should be done in HLSL. I have not been able to understand what should be done where, because it looks like, to me, you could have almost all code pertaining to calculations in your shader file, or you could have it all in the executable code and only send the bear minimum to the pixel and vertex shaders. How can one tell what code should go where? If you need an example, I'll try to find one.
Upvotes: 0
Views: 54
Reputation: 2340
"Code" - CPU code
"HLSL" - GPU code
Basically, you want everything that is pure graphics to happen on the GPU. That is, when the information about what you want to render has been sent to the GPU, it should take over and use that information to generate the final image.
You want to the CPU to say to the GPU "this is what I want to render, and here is everything you need to make it happen" and then make sure to tell the GPU "this is how you render it".
Some examples (not a complete or final list in anyway):
CPU:
GPU:
Upvotes: 2