Reputation: 4782
I'm the using JWPlayer. After setup the player I need to add listeners to some events, to give an example I listen to events.JWPLAYER_MEDIA_TIME
like so:
jwplayer('video-container').onTime(this.onTimeHandler);
After a while I need to remove this event listener, reading the documentation I couldn't find any solution.
Upvotes: 8
Views: 2845
Reputation: 1035
Here is how I handled it. create a pseudo function whose sole purpose is to be a pointer. I was concerned with the onComplete event, so I wrote the code like so below:
function createJWPlayer(surl, stitle, autos, pw, ph) {
jwplayer("videocontainer").setup({
file: surl,
title: stitle,
width: pw,
height: ph,
autostart: autos,
stretching: "uniform",
skin: "/Scripts/JWPlayer/six.xml"
});
jwplayer().onComplete(function (e) {
jwcompleteevent(e);
});
}
function jwcompleteevent(e) {
// method to remain empty, sole purpose is to provide a pointer for the handler
}
Then in the function where I created it, I wrote this:
var mcomplete = (selobj.HasQ == false) ? InterActNoTimeAutoS : jwpCompleteInterA;
createJWPlayer(selobj.Upath, ti.TestTitle, true, "100%", "100%");
jwcompleteevent = mcomplete;
If I needed to load another video, I would do this
mcomplete = (selobj.HasQ == false) ? InterActNoTimeAutoS : jwpCompleteInterA;
jwcompleteevent = mcomplete;
loadJwPlayerUrl(selobj.Upath, true);
If anyone sees a problem with this, please tell me, it seems to be working as needed in the development environment
Upvotes: 0
Reputation: 203251
Looking at the code, it doesn't seem possible to remove an event listener: a callback is pushed onto an array when you call onTime
(or any of the other methods to setup event handlers), so calling it a second time doesn't overwrite a previous listener but just adds a new listener to the array.
Perhaps an alternative could be to set a flag once your listener doesn't have to perform its task anymore:
onTimeHandler : function() {
if (! this.handleOnTimeEvents)
return;
...
}
Upvotes: 8