Reputation: 6490
I'm using xcodebuild to build and install my app on the simulator (by copying the .app
to ~/Library/Application Support/iPhone Simulator/6.1/Applications/UUID/
) from the command line. I use:
xcodebuild -target MyApp
-configuration Debug
CPU_ARCHITECTURE=iphonesimulator6.1
install DSTROOT=Products
The .app is produced in /project_root/Products/Applications/MyApp.app
However, every time I run the .app
on my simulator, it crashes immediately.
I compared the .app
that is created from Xcode's Run
to xcodebuild's output from above. The two MyApp.app
s are pretty much identical, but the MyApp
binary inside of MyApp.app
differ (the Xcode one is almost twice the memory footprint). I even tried copying the binary from Xcode's MyApp.app
to xcodebuild
's, and that worked too.
Any ideas why xcodebuild
's .app is crashing?
Upvotes: 0
Views: 1367
Reputation: 625
This is my script that makes .app for simulator :
(Replace "MyApp" with your app name)
XCODE_WORKSPACE=/Users/MacBook/iOS/MyApp.xcworkspace
xcrun xcodebuild \
-scheme MyApp \
-workspace $XCODE_WORKSPACE \
-configuration Debug \
-destination 'platform=iOS Simulator,name=iPhone 8,OS=11.2' \
-derivedDataPath \
build
Upvotes: 0
Reputation: 6490
Though there was no explicit "answer" to my question that I can mark as correct, here's my solution just in case anybody else has the same problem. Props to Richard for pointing me in the right direction. I played around with different settings for VALID_ARCHS
and set it to "i386"
(the simulator's architecture). Additionally, the syntax was wrong for CPU_ARCHITECTURE
. xcodebuild
uses the -sdk
option instead. The following worked for me:
xcodebuild -target MyApp
-configuration Debug
-sdk iphonesimulator6.1
VALID_ARCHS="i386"
install DSTROOT=Products
Upvotes: 1