Reputation: 103
I am loading an image to an canvas element + playing a soundfile I want to play the sound again when moving the mouse over the image on the canvas. I know how to do that adding a button under the canvas, but I don’t know how to do that by moving the mouse over the image.
Could somebody help me please ??
Upvotes: 0
Views: 2544
Reputation: 3027
You need to use javascript to create a mouseover event...check out this example
function RefreshMouseEvents( ElementId )
{
FireEvent( ElementId, 'mouseover' );
setTimeout( "TriggerMouseEvent( '" + ElementId + "', '" + event.clientX + "', '" + event.clientY + "' )", 1 );
}
function TriggerMouseEvent( ElementId, MouseXPos, MouseYPos )
{
if( IsMouseOver( ElementId, (1*MouseXPos), (1*MouseYPos) ) )
FireEvent( ElementId, 'mouseover' );
else
FireEvent( ElementId, 'mouseout' );
}
function IsMouseOver( ElementId, MouseXPos, MouseYPos )
{
if( document.getElementById(ElementId) != null )
{
var Element = document.getElementById(ElementId);
var Left = Element.getBoundingClientRect().left,
Top = Element.getBoundingClientRect().top,
Right = Element.getBoundingClientRect().right,
Bottom = Element.getBoundingClientRect().bottom;
return ( (MouseXPos >= Left) && (MouseXPos <= Right) && (MouseYPos >= Top) && (MouseYPos <= Bottom))
}
else
return false;
}
function FireEvent( ElementId, EventName )
{
if( document.getElementById(ElementId) != null )
{
if( document.getElementById( ElementId ).fireEvent )
{
document.getElementById( ElementId ).fireEvent( 'on' + EventName );
}
else
{
var evObj = document.createEvent( 'Events' );
evObj.initEvent( EventName, true, false );
document.getElementById( ElementId ).dispatchEvent( evObj );
}
}
}
I have included some links to tutorials for beginners below. Please mark this answer if you find it helpful.
Beginners Guide to HTML5 Canvas and JS
Upvotes: 2