Reputation: 12549
Lightuserdata is different from userdata so what can I do with it? I mean the operations of lightuserdata in lua. Looks like I cannot convert it to any other data type.
One of my case:
My C library returns a C pointer named 'c_pointer', AKA lightuserdata to Lua, and then I want:
my_pointer = c_pointer +4
and then pass 'my_pointer' back to C library. Since I cannot do anything with 'c_pointer', so the expression 'c_pointer + 4' is invalid.
I am wondering are there some practical solutions to this?
Upvotes: 1
Views: 403
Reputation: 48629
Plain Lua has no pointer arithmetic, so as Doug Currie stated you would need to do the pointer arithmetic on the C side.
LuaJIT on the other hand can do pointer arithmetic (via the FFI library), so consider using that instead.
Upvotes: 0
Reputation: 41180
Lightuserdata are created by C libraries. They are simply C pointers.
For example, you can use them to refer to data you allocate with malloc
, or statically allocate in your module. Your C library can transfer these pointers to the Lua side as a lightuserdata using lua_pushlightuserdata
, and later Lua can give it back to your library (or other C code) on the stack. Lua code can use the lightuserdata as any other value, storing it in a table, for example, even as a table key.
ADDENDUM
To answer your revised question, if you want to add an offset to the pointer, do it on the C side. Pass the lightuserdata and the integer offset to C, and let C do the offset using ptr[n]
void * ptr = lua_touserdata(L, idx1);
lua_Integer n = lua_tointeger(L. idx2);
// do something with
((char *)ptr)[n];
Upvotes: 2