Reputation: 1096
This will concerns only polygonals faces (object's faces with more than 4 edges)..
In 3DSMAX there are 3 exporting modes for .OBJ : Triangles, Quads and Polygons. I've made many tests and get the same results with the two available workflows (importing .obj with OBJLoader and importing .js via convert_obj_three.py) :
The best result is obtained by setting export to Triangles mode (and thus to export heavier models), is it a known problem ?
Upvotes: 1
Views: 1100
Reputation: 10786
I don't think it's a known problem, but rather something threejs just doesn't do. In 3d it's easier to deal with triangles than quads or polygons. I'm not 100% sure, you might want to check on github
Upvotes: 1