Reputation: 33
With ST2.1, I had a scatter graph with a renderer function changing all sprite rotation and color based on values in the store. It was working well. I upgraded to ST2.2.0 and now I'm having trouble rebuilding the same function.
code for ST2.1 - was working.
series: [
{
type: 'scatter',
xField: 'local_date_time',
yField: 'wind_spd_kt',
marker: { ...
},
style: {
renderer: function (target, sprite, index, storeItem) {
var sweather = Ext.getStore('Sun');
if (index < sweather.getCount() ){
target.rotationRads = storeItem.data.sun_dir;
if (storeItem.data.sun_spd_kt < 10) {
target.fill = '#ff0000'; //red
//console.log ( index + ' : <10 :' + storeItem.data.sun_spd_kt )
}
else { target.fill = '#00EE00'; } //green
}
}
},
COde in ST2.2.0 that I tried:
style: {
renderer: function (sprite, config, rendererData, index) {
sprite.rotationRads = rendererData.store.data.all[index].raw.sun_dir
sprite.attr.fillStyle = '#ff0000'
}
}
Has Anyone used "renderer" successfully in ST2.2.0?
Upvotes: 0
Views: 294
Reputation: 11
I made up a solution to your problem. Could you try the following ?
renderer: function (sprite, config, rendererData, index) {
if (index % 2 == 0) {
return { strokeStyle: 'red' };
}
}
Upvotes: 1