Reputation: 1030
I have an array, and I would like to make a function onRelease for all of the array positions.
The code would be like:
pick = new Array(2,3,4);
var botoes1:MovieClip = lev.attachMovie("block", "block_"+lev.getNextHighestDepth(), lev.getNextHighestDepth(), {_x:550, _y:1*22});
_root.botoes1.gotoAndStop(pick[1]);
var botoes2:MovieClip = lev.attachMovie("block", "block_"+lev.getNextHighestDepth(), lev.getNextHighestDepth(), {_x:550, _y:2*22});
_root.botoes2.gotoAndStop(pick[2]);
var botoes3:MovieClip = lev.attachMovie("block", "block_"+lev.getNextHighestDepth(), lev.getNextHighestDepth(), {_x:550, _y:3*22});
_root.botoes3.gotoAndStop(pick[3]);
for(i=0;i<3;i++){
_root['botoes'+i].onRelease() = Function () {
}
}
but it doesn't work this way... and if possible, how can I make the MovieClip declaring for all the buttons in an for loop?
Upvotes: 0
Views: 73
Reputation: 39458
Couple syntax errors there, here's what this line should look like:
_root['botoes' + i].onRelease = function()
{
// Function body.
//
}
Your previous code was trying to assign the result of _root['botoes' + i].onRelease()
(which would have been undefined
) to the result of Function()
(which would have been a Function object).
Upvotes: 1