Reputation: 176
I am using unity3d 4.1.2f1,and build a window standalone version application, but when I quit the applcation, receive a application crash, but I don't get it when using 3.5.6f4. anybody know what's wrong or it's a bug of unity? I debug it using vs2010, get "CacheDownloadBuffers::~CacheDownloadBuffers memory issue". waiting for answer, thank you firstly
Upvotes: 2
Views: 1314
Reputation: 176
Fixe it, use System.Diagnostics.Process.GetCurrentProcess().Kil l() instead of Application.Quit(), and it's a bug of unity3d 4.1, They will fixe it at 4.2
Upvotes: 2