Reputation: 839
I was wondering how I would check if the user has touched the screen, but is holding their touch down and is not moving. Please help if you have anything I can go from. Ive been looking around and have yet to find anything to handle this.
Upvotes: 1
Views: 5317
Reputation: 3982
You can use/modify this: (It's what Rob Miracle says)
local holding = false
local function enterFrameListener()
if holding then
-- Holding button
-- Code here
-- Code here
-- Code here
else
-- Not holding
-- Code here
-- Code here
-- Code here
end
end
local function touchHandler( event )
if event.phase == "began" then
display.getCurrentStage():setFocus( event.target )
event.target.isFocus = true
Runtime:addEventListener( "enterFrame", enterFrameListener )
holding = true
elseif event.target.isFocus then
if event.phase == "moved" then
elseif event.phase == "ended" then
holding = false
Runtime:removeEventListener( "enterFrame", enterFrameListener )
display.getCurrentStage():setFocus( nil )
event.target.isFocus = false
end
end
return true
end
I believe its obvious what touchHandler function is ^^
Upvotes: 5
Reputation: 3063
You will need a touch listener added to either an object covering your whole screen or you can add it to the system's RunTime.
See this guide: http://docs.coronalabs.com/guide/events/detectEvents/index.html#hit
Now, there are three "Phases" for these touch events. You get one when the press starts ("began"), one if the person moves their finger ("moved") and when they stop touching, there is an "ended" phase.
Depending on what you are trying to do, if you are say moving something while holding the button down, then you can set a flag like:
if event.phase == "began" then
pressed = true
elseif event.phase == "ended" then
pressed = false
end
Then where ever you're moving you can check to see "if pressed then move".
Upvotes: 1