Reputation: 755
While similar questions have been posted before, but none actually suited my Case where Orthographic Camera is also involved, so culling logic would be different.
So, in my scene I have a orthographic camera and I want to display 3D text, after following the steps as per the official documentation : http://docs.unity3d.com/Documentation/Components/class-TextMesh.html
My text is still blurred, while the one shown in the example seems perfect.
Is it only supported for selected font types?
Are there any more references to fixing this problem?
Looking for all the help I can get to get this text displaying correctly.
Upvotes: 8
Views: 8495
Reputation: 39194
A blur text is usually caused by a too high scale of the 3DText
GameObject
.
Try to reduce the scale of your GameObject
and increase the font size instead.
Upvotes: 16