Reputation: 9081
I have to play a video demonstration when the user doesn't touch the mouse for few seconds.
<Window x:Class="IHM.Animation"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" ResizeMode="NoResize" WindowState="Maximized" WindowStyle="None" WindowStartupLocation="CenterScreen" >
<Grid>
<MediaElement HorizontalAlignment="Left" Name="video" Height="221" Margin="160,255,0,0" VerticalAlignment="Top" Width="436" />
</Grid>
</Window>
For the csharp class, I have this:
public partial class Animation : Window
{
public Animation()
{
InitializeComponent();
MediaPlayer player = new MediaPlayer();
player.Open(new Uri(@"airplane.mpg", UriKind.Relative));
VideoDrawing drawing = new VideoDrawing {Rect = new Rect(0, 0, System.Windows.SystemParameters.PrimaryScreenHeight, System.Windows.SystemParameters.PrimaryScreenWidth)};
player.Play();
DrawingBrush brush = new DrawingBrush(drawing);
Background = brush;
MouseMove += (sender, args) =>
{
player.Stop();
Close();
};
player.MediaEnded += (sender, args) => Close();
}
}
But, I have a black rectangle without son or image.the uri of the video is correct but it doesn't work.
Why is the video not working, how can I fix it?
Upvotes: 2
Views: 1780
Reputation: 17380
I don't see you actually add the Visual to the UI. It's just created and run in the code-behind.
Updated Answer:
MediaPlayer player = new MediaPlayer();
public Window1() {
InitializeComponent();
player.Open(new Uri("airplane.mpg", UriKind.Relative));
VideoDrawing drawing = new VideoDrawing {Rect = new Rect(0, 0, 800, 600), Player = player};
player.Play();
DrawingBrush brush = new DrawingBrush(drawing);
Background = brush;
player.MediaOpened += (sender, args) => MouseMove += OnMouseMove;
player.MediaEnded += (sender, args) => {
MouseMove -= OnMouseMove;
Close();
};
}
private void OnMouseMove(object sender, MouseEventArgs mouseEventArgs) {
player.Stop();
Close();
}
Update:
Another Update:
So the issue was also with having the MouseMove
event firing too soon. Switching it to only capture MouseEvents
after the MediaOpened
event sorts that issue out.
Upvotes: 2