Reputation: 313
So i want to create a mainmenu for my game and i'm stuck on what to do next i have all the art done and it's all in layers and packed in a .pack
public class MainMenu implements Screen {
CrazyZombies game;
Stage stage;
BitmapFont font;
TextureAtlas MainMenu;
Texture road;
Skin skin;
SpriteBatch batch;
public MainMenu(CrazyZombies game){
this.game = game;
}
@Override
public void render(float delta) {
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
Gdx.gl.glClearColor(0.09f, 0.28f, 0.2f, 1);
stage.act(delta);
batch.begin();
stage.draw();
batch.end();
}
@Override
public void resize(int width, int height) {
if(stage == null)
stage = new Stage(width, height, true);
stage.clear();
Gdx.input.setInputProcessor(stage);
}
@Override
public void show() {
batch = new SpriteBatch();
skin = new Skin();
MainMenu = new TextureAtlas("data/mainmenu/MainMenu.pack");
}
@Override
public void hide() {
dispose();
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void dispose() {
batch.dispose();
skin.dispose();
MainMenu.dispose();
stage.dispose();
}
}
If anyone could give me some guidelines or tutorials on what to do now it would be great i've looked in a lot of places but they have not given me the required answers.
Upvotes: 3
Views: 29154
Reputation: 7540
Basically, you need to
Upvotes: 1
Reputation: 11
i think it will be easy if u use scene2D that will handle all the complexity and help you to create a nice looking UI with a little bit of code .
you may need to check this link https://github.com/libgdx/libgdx/wiki/Scene2d.ui
Upvotes: 1
Reputation: 3515
Have a look at this tutorial which sums up what you want exactly:
LibGDX: Using a Splash Screen or Menu
Upvotes: 2