Reputation: 2166
I want to develop an android app, but I'm still not that great at using xml or the eclipse wysiwyg editor to make scalable and robust interfaces!
Below is a quick concept I drew up on word of what my main game screen will consist of:
I'm currently thinking a vertical linear frame first, with a frame that doesn't change for my important stats etc., then a frame in the middle which is switched by the buttons, but I'm stuck on how to implement this.
For the centre button screen, the map screen, I am hoping to add an image of a map which can be moved around, and somehow attach invisible button objects to points in this picture, maybe with an array of squares or something?
I understand this is a pretty open question and might be difficult to answer, but if you think you can help in anyway please do.
Thanks!
Upvotes: 1
Views: 148
Reputation: 365
There is a log of possibilities, but you can use a LinearLayout
with android:orientation="vertical"
and include your stats in top. For the changing screens with buttons you can use a FragmentTabHost
and create different Fragment
for each of your views.
Check this example with a implementation.
Regarding the map, I think the easiest option is to use Google Maps Android API v2. Here is a example to use the maps v2 and a example of how to add markers to the map.
Upvotes: 1