Reputation:
I have a code wrote in delphi,and when I open exe file on cliens computer It says List of index out of bound(0),I searched the whole google,but couldn't fix,How I must fix it?There is somethins wrong :D Thanks to all
Code:
unit UntMain;
interface
uses
Windows, Messages, SysUtils, Classes, Controls, StdCtrls, Forms,
Graphics, ExtCtrls, Mask, Dialogs, Spin;
type
TfrmMain = class(TForm)
Panel1: TPanel;
PaintBox1: TPaintBox;
Button1: TButton;
Timer1: TTimer;
Edit1: TEdit;
SpinEdit1: TSpinEdit;
Button2: TButton;
procedure PaintBox1Paint(Sender: TObject);
procedure FormCreate(Sender: TObject);
procedure FormDestroy(Sender: TObject);
procedure Button1Click(Sender: TObject);
procedure FormKeyPress(Sender: TObject; var Key: Char);
procedure Timer1Timer(Sender: TObject);
procedure Button2Click(Sender: TObject);
private
{ Private declarations }
Head: Boolean;
Body: Boolean;
RArm: Boolean;
LArm: Boolean;
LLeg: Boolean;
RLeg: Boolean;
WordStr:String;
SlashedWord: string;
Loaded: Boolean;
protected
Dictionary: TStringList;
procedure reset;
procedure HangMan;
function SolveWord(SlashedWord, WordStr: String; C: Char): String;
function isHanged: Boolean;
public
{ Public declarations }
end;
var
frmMain: TfrmMain;
implementation
uses UntHangman, UntAbout;
{$R *.dfm}
function TfrmMain.isHanged: Boolean;
begin
result:= (Head=True) AND (Body=True) AND (RARM=True) AND (LARM=true) AND (RLeg=True) AND (LLeg=true);
end;
procedure TfrmMain.HangMan;
begin
if not Head then begin Head:= true; PaintBox1.Invalidate; exit; end else
if not Body then begin Body:= true; PaintBox1.Invalidate; exit; end else
if not RArm then begin RArm:= true; PaintBox1.Invalidate; exit; end else
if not LArm then begin LArm:= true; PaintBox1.Invalidate; exit; end else
if not RLeg then begin RLeg:= true; PaintBox1.Invalidate; exit; end else
if not LLeg then begin LLeg:= true; PaintBox1.Invalidate; exit; end;
end;
function TfrmMain.SolveWord(SlashedWord, WordStr: String; C: Char): String;
var
idx: Integer;
begin
result:= SlashedWord;
for Idx := 1 to length(WordStr) do
begin
if upcase(WordStr[Idx]) = upcase(C) then
begin
result[Idx]:= C;
end;
end;
end;
procedure TfrmMain.Timer1Timer(Sender: TObject);
var
I: Integer;
begin
I:= SpinEdit1.Value;
if I <> 0 then
begin
I:= I-1;
SpinEdit1.Value:= SpinEdit1.Value -1;
end
else
begin
Timer1.Enabled:= False;
ShowMessage('You Lost!');
reset;
end;
end;
function SlashWord(Str: String): String;
var
I: Integer;
begin
for I := 1 to length(str) do
if Str[I] <> ' ' then
result:= result + '-'
else
result:= result + ' ';
end;
procedure TfrmMain.reset;
begin
Head:= False;
Body:= False;
LArm:= False;
RArm:= False;
LLeg:= False;
RLeg:= False;
paintBox1.Invalidate;
Edit1.Clear;
SpinEdit1.Value:= 30;
end;
procedure TfrmMain.Button1Click(Sender: TObject);
var
idx: Integer;
begin
idx:= random(Dictionary.Count);
WordStr:= Dictionary[Idx];
SlashedWord:= SlashWord(WordStr);
Edit1.Text:= SlashedWord;
Loaded:= True;
Timer1.Enabled:= True;
end;
procedure TfrmMain.Button2Click(Sender: TObject);
begin
frmAbout.ShowModal;
PaintBox1.Invalidate;
end;
procedure TfrmMain.FormCreate(Sender: TObject);
begin
self.KeyPreview:= True;
randomize;
Dictionary:= TStringList.Create;
if FileExists('Dictionary.dat') then
Dictionary.LoadFromFile('Dictionary.dat');
end;
procedure TfrmMain.FormDestroy(Sender: TObject);
begin
Dictionary.Free;
end;
procedure TfrmMain.FormKeyPress(Sender: TObject; var Key: Char);
begin
if loaded then
begin
if pos(upcase(Key), Uppercase(WordStr)) > 0 then
begin
SlashedWord:= SolveWord(SlashedWord, WordStr, Key);
Edit1.Text:= SlashedWord;
if Uppercase(SlashedWord) = UpperCase(WordStr) then
begin
Timer1.Enabled:= False;
ShowMessage('You Won!');
reset;
exit;
end;
end
else
begin
HangMan;
if isHanged then
begin
Timer1.Enabled:= False;
Edit1.Text:= WordStr;
ShowMessage('You Lost!');
reset;
exit;
end;
end;
end;
end;
procedure TfrmMain.PaintBox1Paint(Sender: TObject);
var
X,Y: Integer;
begin
inherited;
with PaintBox1 do
begin
Canvas.Pen.Color:= clBlack;
Canvas.Pen.Width:= 5;
Canvas.Pen.Style:= psSolid;
Canvas.Rectangle(1,1, ClientWidth-1, ClientHeight-1);
Canvas.Brush.Color:= clWhite;
Canvas.FloodFill(10,10,clBlack, fsBorder);
Canvas.MoveTo(ClientWidth div 2, 1);
Canvas.LineTo(Clientwidth div 2, ClientHeight Div 4);
X:= Clientwidth div 2; Y:= ClientHeight Div 4;
Canvas.Pen.Width:= 3;
if Head then
Canvas.Ellipse(X-25, Y-25, X+25, Y+25);
Y:= Y + 25;
Canvas.MoveTo(X, Y);
if Body then
Canvas.LineTo(X, Y + 100);
Canvas.MoveTo(X, Y + 25);
if LArm then
Canvas.LineTo(X-25, Y+50);
Canvas.MoveTo(X, Y + 25);
if RArm then
Canvas.LineTo(X+25, Y+50);
Canvas.MoveTo(X, Y + 100);
if LLeg then
Canvas.LineTo(X-25, Y+150);
Canvas.MoveTo(X, Y + 100);
if RLeg then
Canvas.LineTo(X+25, Y+150);
end;
end;
end.
Upvotes: 2
Views: 9985
Reputation: 612794
List of index out of bound(0)
This means that you attempted to reference index 0 of the list, but there is no element at index 0. In other words, your list is empty.
The only place in the code that I can see which could lead to that error is where you read items from Dictionary
. So, I conclude that Dictionary
is empty. Either the file you loaded it from is not present, or that file is empty.
At this point in the code
if FileExists('Dictionary.dat') then
Dictionary.LoadFromFile('Dictionary.dat');
you need to do more than silently ignore the missing file. Personally I would remove the check for FileExists
and attempt to load the file no matter what. If it fails to load, your application will raise an exception to that effect. You should also add a check that the dictionary is not empty.
Your program assumes that the working directory of your process is the same directory as contains the executable. That may not always be the case. Instead of using relative paths, always a brittle affair for GUI programs, specify the full path to the dictionary file:
Dictionary.LoadFromFile(ExtractFilePath(Application.ExeName)+'Dictionary.dat');
You have a number of booleans:
Head: Boolean;
Body: Boolean;
RArm: Boolean;
LArm: Boolean;
LLeg: Boolean;
RLeg: Boolean;
These should all be replaced by an enumerated type:
type
TState = (stHealthy, stHead, stBody, ..., stDead);
or something along those lines. Declare a field FState: TState
and initialise to stHealthy
. Every time the user guesses wrong, write inc(FState)
. When you reach stDead
, well you get the idea. The point is that there is a total order on the state and all those booleans provide you more flexibility than is possible to have. It also leads to verbose and awkward code.
Upvotes: 9