Reputation: 2979
I create my own FrameworkElement
and override VisualChildrenCount{get;}
and GetVisualChild(int index)
by returning my own DrawingVisual
instance.
If I modify the content of the visual after initial rendering (e.g. in timer handler) using DrawingVisual.RenderOpen()
and drawing into the context, the element is not refreshed.
Here's the simplest sample:
using System;
using System.Windows;
using System.Windows.Media;
using System.Windows.Threading;
namespace VisualTest
{
public class TestControl : FrameworkElement
{
private readonly DrawingVisual _visual = new DrawingVisual();
public TestControl()
{
Draw(false);
var timer = new DispatcherTimer {Interval = new TimeSpan(0, 0, 2)};
timer.Tick += (sender, args) =>
{
Draw(true);
InvalidateVisual();
timer.Stop();
};
timer.Start();
}
protected override Visual GetVisualChild(int index)
{
return _visual;
}
protected override int VisualChildrenCount
{
get { return 1; }
}
private void Draw(bool second)
{
DrawingContext ctx = _visual.RenderOpen();
if (!second)
ctx.DrawRoundedRectangle(Brushes.Green, null, new Rect(0, 0, 200, 200), 20, 20);
else
ctx.DrawEllipse(Brushes.Red, null, new Point(100, 100), 100, 100);
ctx.Close();
}
}
}
InvalidateVisual()
does nothing. Although if you resize the window containing the element, it gets updated.
Any ideas on how to properly refresh the content? Preferably without introducing new dependency properties for my element.
Upvotes: 8
Views: 3398
Reputation: 2466
If you make _visual
a DrawingGroup
, you can re-open it later and change it's drawing commands, and they will be updated.
Upvotes: 0
Reputation: 10154
Based on SMART_n's answer, here is an improved solution that doesn't leak memory:
public TestControl()
{
Loaded += AddVisualToTree;
Unloaded += RemoveVisualFromTree;
Draw(false);
var timer = new DispatcherTimer {Interval = new TimeSpan(0, 0, 2)};
timer.Tick += (sender, args) =>
{
Draw(true);
InvalidateVisual();
timer.Stop();
};
timer.Start();
}
private void AddVisualToTree(object sender, RoutedEventArgs e)
{
AddVisualChild(_visual);
AddLogicalChild(_visual);
}
private void RemoveVisualFromTree(object sender, RoutedEventArgs e)
{
RemoveLogicalChild(_visual);
RemoveVisualChild(_visual);
}
Upvotes: 7
Reputation: 1080
Add
this.AddVisualChild(_visual);
this.AddLogicalChild(_visual);
to TestControl class constructor.
Upvotes: 9