Reputation: 237
In the top of Form1
, I have:
Bitmap bitmap;
In the constructor:
bitmap = (Bitmap)sc.CaptureScreen();
Create 100 screenshots:
for (int i = 0; i < 100; i++)
{
bitmap.Save(@"D:\ffmpegtorun\ffmpeg-20130509-git-13cb6ed-win32-static\bin\Screenshots\" + "Screenshot" + i.ToString("D6") + ".Jpg", ImageFormat.Jpeg);
}
Put a screenshot to the pictureBox1
:
pictureBox1.Image = bitmap = new Bitmap(@"D:\ffmpegtorun\ffmpeg-20130509-git-13cb6ed-win32-static\bin\Screenshots\Screenshot000000.jpg");
Then in the pictureBox1
paint event I'm doing:
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
int width = pictureBox1.Width;
int height = pictureBox1.Height;
// Draw the image with no shrinking or stretching.
e.Graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
e.Graphics.DrawImage(
bitmap,
new Rectangle(0, 0, width, height), // destination rectangle
0,
0, // upper-left corner of source rectangle
width, // width of source rectangle
height, // height of source rectangle
GraphicsUnit.Pixel,
null);
}
And this is the screenshot class where it's taking the screenshots:
using System;
using System.Runtime.InteropServices;
using System.Drawing;
using System.Drawing.Imaging;
namespace ScreenShotDemo
{
/// <summary>
/// Provides functions to capture the entire screen, or a particular window, and save it to a file.
/// </summary>
public class ScreenCapture
{
/// <summary>
/// Creates an Image object containing a screen shot of the entire desktop
/// </summary>
/// <returns></returns>
public Image CaptureScreen()
{
return CaptureWindow(User32.GetDesktopWindow());
}
/// <summary>
/// Creates an Image object containing a screen shot of a specific window
/// </summary>
/// <param name="handle">The handle to the window. (In windows forms, this is obtained by the Handle property)</param>
/// <returns></returns>
public Image CaptureWindow(IntPtr handle)
{
// get te hDC of the target window
IntPtr hdcSrc = User32.GetWindowDC(handle);
// get the size
User32.RECT windowRect = new User32.RECT();
User32.GetWindowRect(handle, ref windowRect);
int width = windowRect.right - windowRect.left;
int height = windowRect.bottom - windowRect.top;
// create a device context we can copy to
IntPtr hdcDest = GDI32.CreateCompatibleDC(hdcSrc);
// create a bitmap we can copy it to,
// using GetDeviceCaps to get the width/height
IntPtr hBitmap = GDI32.CreateCompatibleBitmap(hdcSrc, width, height);
// select the bitmap object
IntPtr hOld = GDI32.SelectObject(hdcDest, hBitmap);
// bitblt over
GDI32.BitBlt(hdcDest, 0, 0, width, height, hdcSrc, 0, 0, GDI32.SRCCOPY);
// restore selection
GDI32.SelectObject(hdcDest, hOld);
// clean up
GDI32.DeleteDC(hdcDest);
User32.ReleaseDC(handle, hdcSrc);
// get a .NET image object for it
Image img = Image.FromHbitmap(hBitmap);
// free up the Bitmap object
GDI32.DeleteObject(hBitmap);
return img;
}
/// <summary>
/// Captures a screen shot of a specific window, and saves it to a file
/// </summary>
/// <param name="handle"></param>
/// <param name="filename"></param>
/// <param name="format"></param>
public void CaptureWindowToFile(IntPtr handle, string filename, ImageFormat format)
{
Image img = CaptureWindow(handle);
img.Save(filename, format);
}
/// <summary>
/// Captures a screen shot of the entire desktop, and saves it to a file
/// </summary>
/// <param name="filename"></param>
/// <param name="format"></param>
public void CaptureScreenToFile(string filename, ImageFormat format)
{
Image img = CaptureScreen();
img.Save(filename, format);
}
/// <summary>
/// Helper class containing Gdi32 API functions
/// </summary>
private class GDI32
{
public const int SRCCOPY = 0x00CC0020; // BitBlt dwRop parameter
[DllImport("gdi32.dll")]
public static extern bool BitBlt(IntPtr hObject, int nXDest, int nYDest,
int nWidth, int nHeight, IntPtr hObjectSource,
int nXSrc, int nYSrc, int dwRop);
[DllImport("gdi32.dll")]
public static extern IntPtr CreateCompatibleBitmap(IntPtr hDC, int nWidth,
int nHeight);
[DllImport("gdi32.dll")]
public static extern IntPtr CreateCompatibleDC(IntPtr hDC);
[DllImport("gdi32.dll")]
public static extern bool DeleteDC(IntPtr hDC);
[DllImport("gdi32.dll")]
public static extern bool DeleteObject(IntPtr hObject);
[DllImport("gdi32.dll")]
public static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject);
}
/// <summary>
/// Helper class containing User32 API functions
/// </summary>
private class User32
{
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int left;
public int top;
public int right;
public int bottom;
}
[DllImport("user32.dll")]
public static extern IntPtr GetDesktopWindow();
[DllImport("user32.dll")]
public static extern IntPtr GetWindowDC(IntPtr hWnd);
[DllImport("user32.dll")]
public static extern IntPtr ReleaseDC(IntPtr hWnd, IntPtr hDC);
[DllImport("user32.dll")]
public static extern IntPtr GetWindowRect(IntPtr hWnd, ref RECT rect);
}
}
}
The result is this:
https://skydrive.live.com/redir?resid=EB1C71C44C3976D5!270&authkey=!ANAKzbwJI-3TQqE
The image is not fit the pictureBox.
But if i'm moving with the magnifier glass over it now the pictureBox i see it smooth but the image is not fit the pictureBox:
https://skydrive.live.com/redir?resid=EB1C71C44C3976D5!271&authkey=!ALizvsyxrMuyVTk
This is the magnifier glass Form code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
using System.IO;
using System.Drawing.Imaging;
namespace Magnifier20070401
{
public partial class MagnifierForm : Form
{
private bool _doMove;
public MagnifierForm()
{
InitializeComponent();
_doMove = true;
FormBorderStyle = FormBorderStyle.None;
ShowInTaskbar = false;
TopMost = true;
Width = 150;
Height = 150;
GraphicsPath gp = new GraphicsPath();
gp.AddEllipse(ClientRectangle);
Region = new Region(gp);
mTimer = new Timer();
mTimer.Enabled = true;
mTimer.Interval = 20;
mTimer.Tick += new EventHandler(HandleTimer);
mScreenImage = new Bitmap(Screen.PrimaryScreen.Bounds.Width,
Screen.PrimaryScreen.Bounds.Height);
mStartPoint = new Point(500, 500);
mTargetPoint = new Point(500, 500);
speed = 0.35F;
zoom = 3.0F;
hidecursor = false;
hue = 30;
}
public MagnifierForm(bool MoveTheGlass, bool InTaskBar, int MagnifierWidth, int MagnifierHeight, Point MagnifierStartPoint, float SpeedFactor, float ChangeZoom, bool HideMouseCursor, float AdjustHue)
{
InitializeComponent();
FormBorderStyle = FormBorderStyle.None;
TopMost = true;
GraphicsPath gp = new GraphicsPath();
gp.AddEllipse(ClientRectangle);
Region = new Region(gp);
mTimer = new Timer();
mTimer.Enabled = true;
mTimer.Interval = 20;
mTimer.Tick += new EventHandler(HandleTimer);
mScreenImage = new Bitmap(Screen.PrimaryScreen.Bounds.Width,
Screen.PrimaryScreen.Bounds.Height);
_doMove = MoveTheGlass;
ShowInTaskbar = InTaskBar;
Width = MagnifierWidth;
Height = MagnifierHeight;
mStartPoint = MagnifierStartPoint;
mTargetPoint = MagnifierStartPoint;
speed = SpeedFactor;
zoom = ChangeZoom;
hidecursor = HideMouseCursor;
hue = AdjustHue;
}
protected override void OnShown(EventArgs e)
{
RepositionAndShow();
}
private delegate void RepositionAndShowDelegate();
private void RepositionAndShow()
{
if (InvokeRequired)
{
Invoke(new RepositionAndShowDelegate(RepositionAndShow));
}
else
{
Graphics g = Graphics.FromImage(mScreenImage);
g.CopyFromScreen(0, 0, 0, 0, new Size(mScreenImage.Width, mScreenImage.Height));
HSLAdjust.BitmapFunctions bf = new HSLAdjust.BitmapFunctions((Bitmap)mScreenImage);
bf.Hue(hue);
bf.Dispose();
g.Dispose();
if (hidecursor == true)
{
Cursor.Hide();
}
else
{
Cursor = Cursors.Cross;
}
Capture = true;
mCurrentPoint = Cursor.Position;
Show(); // to add here the bool of the Mouse Cursor to hide or not to hide
}
}
void HandleTimer(object sender, EventArgs e)
{
float dx = speed * (mTargetPoint.X - mCurrentPoint.X);
float dy = speed * (mTargetPoint.Y - mCurrentPoint.Y);
if (mFirstTime)
{
mFirstTime = false;
mCurrentPoint.X = mTargetPoint.X;
mCurrentPoint.Y = mTargetPoint.Y;
Left = (int)mCurrentPoint.X - Width / 2;
Top = (int)mCurrentPoint.Y - Height / 2;
return;
}
mCurrentPoint.X += dx;
mCurrentPoint.Y += dy;
if (Math.Abs(dx) < 1 && Math.Abs(dy) < 1)
{
mTimer.Enabled = false;
}
else
{
// Update location
Left = (int)mCurrentPoint.X - Width / 2;
Top = (int)mCurrentPoint.Y - Height / 2;
mLastMagnifierPosition = new Point((int)mCurrentPoint.X, (int)mCurrentPoint.Y);
}
Refresh();
}
protected override void OnMouseDown(MouseEventArgs e)
{
mOffset = new Point(Width / 2 - e.X, Height / 2 - e.Y);
mCurrentPoint = PointToScreen(new Point(e.X + mOffset.X, e.Y + mOffset.Y));
mTargetPoint = mCurrentPoint;
mTimer.Enabled = true;
}
protected override void OnMouseMove(MouseEventArgs e)
{
if (_doMove == true)
{
mTargetPoint = PointToScreen(new Point(e.X + mOffset.X, e.Y + mOffset.Y));
mTimer.Enabled = true;
}
}
protected override void OnPaintBackground(PaintEventArgs e)
{
/*if (mConfiguration.DoubleBuffered)
{
// Do not paint background (required for double buffering)!
}
else
{
base.OnPaintBackground(e);
}*/
base.OnPaintBackground(e);
}
protected override void OnPaint(PaintEventArgs e)
{
if (mBufferImage == null)
{
mBufferImage = new Bitmap(Width, Height);
}
Graphics bufferGrf = Graphics.FromImage(mBufferImage);
Graphics g;
/*if (mConfiguration.DoubleBuffered)
{
g = bufferGrf;
}
else
{*/
g = e.Graphics;
//}
if (mScreenImage != null)
{
Rectangle dest = new Rectangle(0, 0, Width, Height);
int w = (int)(Width / zoom);//mConfiguration.ZoomFactor);
int h = (int)(Height / zoom);//mConfiguration.ZoomFactor);
int x = Left - w / 2 + Width / 2;
int y = Top - h / 2 + Height / 2;
g.DrawImage(
mScreenImage,
dest,
x, y,
w, h,
GraphicsUnit.Pixel);
}
e.Graphics.DrawImage(mBufferImage, 0, 0, Width, Height);
}
//--- Data Members ---
#region Data Members
private bool hidecursor;
private float zoom;
private float hue;
private float speed;
private Timer mTimer;
private Image mBufferImage = null;
private Image mScreenImage = null;
private Point mStartPoint;
private PointF mTargetPoint;
private PointF mCurrentPoint;
private Point mOffset;
private bool mFirstTime = true;
private static Point mLastMagnifierPosition = Cursor.Position;
#endregion
// New code \\
protected override void OnMouseEnter(EventArgs e)
{
base.OnMouseEnter(e);
Point pt = Control.MousePosition;
int eX = pt.X - this.Left;
int eY = pt.Y - this.Top;
mOffset = new Point(0, 0);
mCurrentPoint = PointToScreen(new Point(eX + mOffset.X, eY + mOffset.Y));
mTargetPoint = mCurrentPoint;
mTimer.Enabled = true;
this.Capture = true;
}
protected override void OnMouseLeave(EventArgs e)
{
base.OnMouseLeave(e);
if (_doMove)
{
Left = (int)mCurrentPoint.X - Width / 2;
Top = (int)mCurrentPoint.Y - Height / 2;
}
}
protected override void OnMouseClick(MouseEventArgs e)
{
base.OnMouseClick(e);
if (_doMove == true)
{
_doMove = false;
}
else
{
_doMove = true;
}
}
}
}
Upvotes: 2
Views: 2711
Reputation: 8654
You can set e.Graphics.InterpolationMode
to InterpolationMode.HighQualityBicubic
.
So use this line:
e.Graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
before drawing the image. This smoothes the image.
Don't forget:
using System.Drawing.Drawing2D;
EDIT:
Instead of using this:
int width = bitmap.Width;
int height = bitmap.Height;
use that:
int width = pictureBox1.Width;
int height = pictureBox1.Height;
to resize the drawn bitmap to the size of the PictureBox.
EDIT #2:
You have to use a different overload of the DrawImage
method:
e.Graphics.DrawImage(bitmap, new Rectangle(0, 0, width, height));
Upvotes: 1
Reputation: 111
you can use the picturebox property of sizemode.
Or convert the image to bytearray and create new image with your predefined size or what size you want of image.
Upvotes: 1