Reputation: 5019
This site(GPGPU programming with OpenGL ES 2.0) talk about how to use opengl es2.0 to do gpgpu The problem of mine is how to retrieve the value of gl_FragColor back to the cpu site(host)?
fragment shader
varying vec2 fragTexCoord;
void main() {
gl_FragColor = texture2D(tex, fragTexCoord);
}
cpu site
//.......
glDrawArrays(GL_TRIANGLES, 0, 3);
//How could I get the value after draw?
Upvotes: 1
Views: 262
Reputation: 52083
The problem of mine is how to retrieve the value of gl_FragColor back to the cpu site(host)?
Upvotes: 2