Reputation: 85
I am programming a game in microsoft visual studio c# and I have to catch lot's of keys simultaneously. I can't detect Q,W,E,R,T,Y at the same time but I can detect Q,W,E,R,T,A.
I tried to use KeyDown and [DllImport("user32.dll")]
but both of them has the same result. What is the difference between Y and A keys and how can I solve this problem?
int code1 = GetVirtualKeyCode(Keys.Q);
int code2 = GetVirtualKeyCode(Keys.W);
int code3 = GetVirtualKeyCode(Keys.E);
int code4 = GetVirtualKeyCode(Keys.R);
int code5 = GetVirtualKeyCode(Keys.T);
int code6 = GetVirtualKeyCode(Keys.Y);
if ((array[code1] & 0x80) != 0 &&
(array[code2] & 0x80) != 0 &&
(array[code3] & 0x80) != 0 &&
(array[code4] & 0x80) != 0 &&
(array[code5] & 0x80) != 0 &&
(array[code6] & 0x80) != 0)
{
listBox1.Items.Add("asdasdasd");
}
Upvotes: 4
Views: 1516
Reputation: 160
This is known as key rollover. USB keyboards only support a finite key rollover, whereas some cleverly-designed PS/2 keyboards have n-key rollover (many many keys may be depressed at the same time without muting additional keypresses)
Have a read: Wikipedia Description
Upvotes: 3
Reputation: 6946
It may be related to your keyboard. When I was a gamer, I know that it was a property of keyboards to be able to send multiple keystrokes at the same time; Depending on the keyboard, the number would differ, but also the different combinations would or wouldn't work.
Upvotes: 5