Reputation: 539
I have a standard form with standard title bar that user may grab and move the form around. In certain situations I want to restrict this movement to horizontal only, so no matter how the mouse actually moves, the form remains on same Y coordinate.
To do this, I catch move event and when I detect deviation from Y, I move the form back to the original Y. Like that:
private void TemplateSlide_Move(object sender, EventArgs e)
{
int y = SlideSettings.LastLocation.Y;
if (y != this.Location.Y)
{
SlideSettings.LastLocation = new Point(this.Location.X, y);
this.Location=Settings.LastLocation;
}
}
But this causes a lot of flicker. Also because form actually moves for a brief moment away from desired Y this causes other issues specific to my program.
Is there a way to prevent form from moving away from desired Y coordinate?
Upvotes: 2
Views: 485
Reputation: 39142
Trap WM_MOVING and modify the RECT structure in LPARAM accordingly.
Something like:
public partial class Form1 : Form
{
public const int WM_MOVING = 0x216;
public struct RECT
{
public int Left;
public int Top;
public int Right;
public int Bottom;
}
private int OriginalY = 0;
private int OriginalHeight = 0;
private bool HorizontalMovementOnly = true;
public Form1()
{
InitializeComponent();
this.Shown += new EventHandler(Form1_Shown);
this.SizeChanged += new EventHandler(Form1_SizeChanged);
this.Move += new EventHandler(Form1_Move);
}
void Form1_Move(object sender, EventArgs e)
{
this.SaveValues();
}
void Form1_SizeChanged(object sender, EventArgs e)
{
this.SaveValues();
}
void Form1_Shown(object sender, EventArgs e)
{
this.SaveValues();
}
private void SaveValues()
{
this.OriginalY = this.Location.Y;
this.OriginalHeight = this.Size.Height;
}
protected override void WndProc(ref Message m)
{
switch (m.Msg)
{
case WM_MOVING:
if (this.HorizontalMovementOnly)
{
RECT rect = (RECT)System.Runtime.InteropServices.Marshal.PtrToStructure(m.LParam, typeof(RECT));
rect.Top = this.OriginalY;
rect.Bottom = rect.Top + this.OriginalHeight;
System.Runtime.InteropServices.Marshal.StructureToPtr(rect, m.LParam, false);
}
break;
}
base.WndProc(ref m);
}
}
Upvotes: 3
Reputation: 32278
When it's appropriate, just use the Mouse's Y
coordinate, substituting the X coordinate with your static value. e.g.
... // e.g Mouse Down
originalX = Mouse.X; // Or whatever static X value you have.
... // e.g Mouse Move
// Y is dynamically updated while X remains static
YourObject.Location = new Point(originalX, Mouse.Y);
Upvotes: 3