Reputation: 21
Using: Eclipse 3.8.1, C/C++ Remote Debug Launcher 6.0.0, with GCC 1.1.0, and GDB 7.0.0 Verified on: Visual Studio 2010
I am pulling my hair out on this one. When using the following code, the last element of the vector of Room objects rooms is always removed. I cannot get any element other than the last to erase with this code. I am only trying to remove one element (the location is determined by the user).
I know that many of you are probably asking why I don't use a list, but random data access is much more important than ease of element addition / removal with this collection. Do you have any ideas?
void House::removeRoom(unsigned int roomToRemove){
try{
if(roomDoesNotExist(roomToRemove)) throw houseException("Room requested to remove does not exist", roomToRemove, __FILE__, __LINE__);
vector<Room>::iterator roomIterator = rooms.begin() + roomToRemove;
rooms.erase(roomIterator);
removeAllLinksToRoom(roomToRemove);
renumberLinkedRoomsAfterErase(roomToRemove);
}
catch(houseException& hException){
hException.display(cerr);
}
}
Here is a snippet of the House class:
#include "Room.h"
using namespace std;
class House {
public:
vector<Room> rooms;
//member functions
void removeRoom(unsigned int roomToRemove);
//constuctors / destructors
House();
virtual ~House();
//STL linked list overload operators =, ==, and <
House &operator=(const House &rhs);
int operator==(const House &rhs) const;
int operator<(const House &rhs) const;
private:
bool roomDoesNotExist(int roomToRemove);
void removeAllLinksToRoom(int roomToUnlink);
void renumberLinkedRoomsAfterErase(int erasedRoom);
};
Because it could be relevant, I included my entire Room class:
#include "Wall.h"
#include <vector>
#include <algorithm>
#include <string>
#include "exceptions/houseException.h"
using namespace std;
class Room {
public:
float setPointDegF;
vector<Wall> walls; //TODO consider making walls protected / private
private:
string roomName;
vector<int> linkedRooms;
float storedTemperature;
float storedHumidity;
//member functions
void linkToRoom(int roomToLink);
void unlinkFromRoom(int roomToUnlink);
void removeAllLinksToRoom(int roomToUnlink);
void renumberLinkedRoomsAfterErase(int erasedRoom);
public:
//friends
friend class House;
//member functions
void addWalls(unsigned int numWallsToAdd=1);
void removeWall(unsigned int wallToRemove);
//Sensor Functions
void readSensorTemperature();
void readSensorHumidity();
void temperature();
void humidity();
//constuctors / destructors
Room();
virtual ~Room();
//STL linked list overload operators =, ==, and <
Room &operator=(const Room &rhs);
int operator==(const Room &rhs) const;
int operator<(const Room &rhs) const;
private:
void getAttachedRooms(Wall& tempWall);
bool wallDoesNotExist(unsigned int wallToRemove);
bool roomLinked(int roomToLink);
bool roomNotLinked(int roomToLink);
vector<int>::iterator findRoom(int roomToFind);
vector<int>::iterator findInsertionPoint(int roomToInsert);
};
Upvotes: 1
Views: 1498
Reputation: 21
n.m. answered this in the comments below my question, but I am retyping it here for clarity:
Also, does the Room class have an assignment operator and a copy constructor defined correctly? – n.m.
Answer: No. An explicit Room class assignment operator was causing the issue.
I tried to overload the default assignment operator and failed miserably. When I commented out that code and used the implicit &= operator, life is good. Problem solved. -neghzero
Upvotes: 1
Reputation: 5764
rooms.erase(roomIterator)
will delete the element at location roomIterator
. If you want to delete all elements from beginning to roomToRemove
, use rooms.erase(rooms.begin(), rooms.begin()+roomToRemove)
or rooms.erase(rooms.begin(), roomIterator)
Upvotes: 1