Reputation: 489
I have an Android application using LinearLayout as main layout with a SurfaceView filled by camera preview. In this I inflate another LinearLayout with three Buttons and a custom TextView. I would like the camera preview to stay always in Landscape orientation and the overlay layout changing according to the device orientation.
I tried setting android:screenOrientation="landscape"
in the manifest for the activity but then (of course) also the inflated layout stays always fixed, while not setting the android:screenOrientation
property also the camera preview rotate, slowing down the app and showing strange form factors of the preview. Here the relevant code for the layout:
private void setupLayout()
{
setContentView(R.layout.main);
getWindow().setFormat(PixelFormat.UNKNOWN);
// Release camera if owned by someone else
if (camera != null)
releaseCamera();
surfaceView = (SurfaceView) findViewById(R.id.camerapreview);
surfaceHolder = surfaceView.getHolder();
surfaceHolder.addCallback(this);
surfaceHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
controlInflater = LayoutInflater.from(getBaseContext());
View viewControl = controlInflater.inflate(R.layout.control, null);
LayoutParams layoutParamsControl = new LayoutParams(
LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
this.addContentView(viewControl, layoutParamsControl);
buttonGetCollectingData = (Button) findViewById(R.id.getcolldata);
buttonGetCollectingData.setOnClickListener(new Button.OnClickListener()
{
public void onClick(View arg0)
{
...
}
});
btnBackHome = (Button) findViewById(R.id.btnBackHome);
btnBackHome.setOnClickListener(new Button.OnClickListener()
{
public void onClick(View arg0)
{
...
}
});
autoFitTextViewMainMsg = (AutoFitTextView) findViewById(R.id.autoFitTextViewMainMsg);
buttonTakePicture.setOnClickListener(new Button.OnClickListener()
{
public void onClick(View arg0)
{
...
}
});
}
Any idea on how to accomplish this would be really appreciated!
Upvotes: 7
Views: 3978
Reputation: 311
You can make use of custom orientation event listener to get the orientation and set your UI as according.
First, create a class CustomOrientationEventListener
public abstract class CustomOrientationEventListener extends OrientationEventListener {
private static final String TAG = "CustomOrientationEvent";
private int prevOrientation = OrientationEventListener.ORIENTATION_UNKNOWN;
private Context context;
private final int ROTATION_O = 1;
private final int ROTATION_90 = 2;
private final int ROTATION_180 = 3;
private final int ROTATION_270 = 4;
private int rotation = 0;
public CustomOrientationEventListener(Context context) {
super(context);
this.context = context;
}
@Override
public void onOrientationChanged(int orientation) {
if (android.provider.Settings.System.getInt(context.getContentResolver(), Settings.System.ACCELEROMETER_ROTATION, 0) == 0) // 0 = Auto Rotate Disabled
return;
int currentOrientation = OrientationEventListener.ORIENTATION_UNKNOWN;
if (orientation >= 340 || orientation < 20 && rotation != ROTATION_O) {
currentOrientation = Surface.ROTATION_0;
rotation = ROTATION_O;
} else if (orientation >= 70 && orientation < 110 && rotation != ROTATION_90) {
currentOrientation = Surface.ROTATION_90;
rotation = ROTATION_90;
} else if (orientation >= 160 && orientation < 200 && rotation != ROTATION_180) {
currentOrientation = Surface.ROTATION_180;
rotation = ROTATION_180;
} else if (orientation >= 250 && orientation < 290 && rotation != ROTATION_270) {
currentOrientation = Surface.ROTATION_270;
rotation = ROTATION_270;
}
if (prevOrientation != currentOrientation && orientation != OrientationEventListener.ORIENTATION_UNKNOWN) {
prevOrientation = currentOrientation;
if (currentOrientation != OrientationEventListener.ORIENTATION_UNKNOWN) {
onSimpleOrientationChanged(rotation);
}
}
}
public abstract void onSimpleOrientationChanged(int orientation);
}
Then add below line to the Android manifest under your activity tag
android:configChanges="orientation|keyboardHidden|screenSize"
Make sure that you do not add android:screenOrientation
property in manifest for that activity.
Then use the CustomOrientationEventListener
class inside onCreate of your camera activity
public class YourActivity extends AppCompatActivity {
private CustomOrientationEventListener customOrientationEventListener;
final int ROTATION_O = 1;
final int ROTATION_90 = 2;
final int ROTATION_180 = 3;
final int ROTATION_270 = 4;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
.....
customOrientationEventListener = new
CustomOrientationEventListener(getBaseContext()) {
@Override
public void onSimpleOrientationChanged(int orientation) {
switch(orientation){
case ROTATION_O:
//rotate as on portrait
yourButton.animate().rotation(0).setDuration(500).start();
break;
case ROTATION_90:
//rotate as left on top
yourButton.animate().rotation(-90).setDuration(500).start();
break;
case ROTATION_270:
//rotate as right on top
yourButton.animate().rotation(90).setDuration(500).start();
break;
case ROTATION_180:
//rotate as upside down
yourButton.animate().rotation(180).setDuration(500).start();
break;
}
}
};
}
@Override
protected void onResume() {
super.onResume();
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
customOrientationEventListener.enable();
}
@Override
protected void onPause() {
super.onPause();
customOrientationEventListener.disable();
}
@Override
protected void onDestroy() {
super.onDestroy();
customOrientationEventListener.disable();
}
}
Upvotes: 10