Reputation: 3627
I have this code:
<ImageView
android:id="@+id/listitem_logo"
android:layout_width="match_parent"
android:layout_height="wrap_content" />
and
imageview_logo.setImageBitmap(bit); // comes from assets
imageview_logo.setAdjustViewBounds(true);
imageview_logo.setScaleType(ImageView.ScaleType.FIT_CENTER);
imageview_logo.setBackgroundColor(0x00000000);
imageview_logo.setPadding(0, 0, 0, 0);
imageview_logo.setVisibility(v.VISIBLE);
When loading the image this way, no scaling seems to have been done. However, if I load an image through setImageDrawable() r.res. the image inside the ImageView
is resized. However, I need to use setImageBitmap() since I load my images through assets folder.
Am I missing some setting here? That will make Android resize and scale the bitmap, so it uses the full width of the ImageView? I guess I can do it myself in code, but offhand I would think what I want to do would be supported just by setting some properties.
Upvotes: 10
Views: 16920
Reputation: 878
With bit as your Bitmap image, you can directly set yout imageView and then crop it using the properties of the imageView as:
imageview_logo.setImageBitmap(bit);
imageview_logo.setScaleType(ImageView.ScaleType.CENTER_CROP);
Upvotes: 0
Reputation: 3875
As I needed a bit of time to figure out the complete code to make this work, I am posting a full example here relying on the previous answer:
ImageView bikeImage = (ImageView) view.findViewById(R.id.bikeImage);
AssetLoader assetLoader = new AssetLoader(getActivity());
Bitmap bitmap = assetLoader.getBitmapFromAssets(
Constants.BIKES_FOLDER + "/" + bike.getName().toLowerCase()
.replace(' ', '_').replace('-', '_') + ".png");
int width = getActivity().getResources().getDisplayMetrics().widthPixels;
int height = (width*bitmap.getHeight())/bitmap.getWidth();
bitmap = Bitmap.createScaledBitmap(bitmap, width, height, true);
bikeImage.setImageBitmap(bitmap);
Upvotes: 8
Reputation: 2605
Can't trust system for everything specially android which behaves very differently sometimes. You can resize the bitmap.
height = (Screenwidth*originalHeight)/originalWidth;
this will generate the appropriate height. width is equal to screen width as you mentioned.
Bitmap pq=Bitmap.createScaledBitmap(pq,Screenwidth,height, true);
Upvotes: 13