Chocolate..
Chocolate..

Reputation: 39

Make sprite jump in cocos 2d

I am a total beginner to the cocos2d and i am stuccoed near a problem of making my sprite jump in vertical direction so please can anyone help me out of this situation... here is my code...

-(id) init
{
    if( (self=[super init])) {
        // enable touches
        self.isTouchEnabled = YES;

        // enable accelerometer
        self.isAccelerometerEnabled = YES;

        ManStanding = [CCSprite spriteWithFile:@"ManStanding.png"];
        [ManStanding setPosition:ccp(40,0)];
        [self addChild:ManStanding];
    }
    return self;
}

-(BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event
{

    id jump = [CCJumpBy actionWithDuration:1 position:ccp(100, 0)
                                   height:50 jumps:1];
    [ManStanding runAction:jump];
}

can anyone guide me what i am doing wrong..
Thanks in advance...

Upvotes: 0

Views: 1625

Answers (2)

P.J.Radadiya
P.J.Radadiya

Reputation: 1541

id uppar = [CCJumpBy actionWithDuration:0.9f position:ccp(100,0) height:0 jumps:1];
id down = [CCJumpBy actionWithDuration:0.9f position:ccp(-100,0) height:0 jumps:1];
id seq = [CCSequence actions:uppar,down, nil];
[user1 runAction:seq];

Upvotes: 0

Guru
Guru

Reputation: 22042

You set 100 pixel jump in x-axis and 0 in y-axis. Try below code

    id jump_Up = [CCJumpBy actionWithDuration:1.0f position:ccp(0, 200)
                                    height:50 jumps:1];
    id jump_Down = [CCJumpBy actionWithDuration:0.7f position:ccp(0,-200)
                                    height:50 jumps:1];

    id seq = [CCSequence actions:jump_Up,jump_Down, nil];

    [sprite runAction:seq];

Upvotes: 4

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