Reputation: 283
I am trying to use an array of a custom class as a property for my component, but the problem is that the values are not been saved to the component, that means that if I set the values, save everything and open again the project, the values for the component disappears... My code looks like the following:
unit Unit1;
interface
uses Windows, ExtCtrls,Classes,Controls;
type
TMyClass=class(TPersistent)
private
FName: string;
FValue: double;
public
property Name: string read FName write FName;
property Value: double read FValue write FValue;
end;
TMyComponent= class(TCustomPanel)
private
FMyArray: array[0..200] of TMyClass;
function GetmyArray(Index: Integer): TMyClass;
procedure SetMyArray(index: Integer; Value: TMyClass);
public
property myArray[index: Integer]: TMyClass read GetMyArray write SetMyArray;
end;
implementation
function TMyComponent.GetmyArray(Index: Integer): TMyClass;
begin
result:= FmyArray[Index];
end;
procedure TMyComponent.SetMyArray(index: Integer; Value: TMyClass);
begin
FMyArray[index].FName:= Value.FName;
FMyArray[index].FValue:= Value.FValue;
end;
end.
I know that that only published properties can be streamed, but the problem is that my property is an array and it can not be published...
A suggestion that I had was to use DefineProperties()
to provide a custom streaming but I don't see how to do this with an array.
Other possibility that I thought was to modify TMyClass to a kind of class that TMyComponent could be the parent of it, like it is done in TChart, which you can add different classes of series to it. But I don't know What class this should be
TMyClass=class(T???????????)
With that I could take out the property MyArray and create TMyClass and add to TMyComponent as the following:
MyArray1.parent:= MyComponent1;
MyArray2.parent:= MyComponent2;
...
. Which one is the better option? Or is there any other better idea?
Upvotes: 8
Views: 9241
Reputation: 595857
The simpliest (and preferred) solution is to change TMyClass
to derive from TCollectionItem
and change TMyComponent.FMyArray
to TOwnedCollection
. Then the DFM will stream the items automatically for you, and you gain native design-time support for creating and manipulating TMyClass
objects and their properties.
Try this:
unit Unit1;
interface
uses
Windows, ExtCtrls, Classes, Controls;
type
TMyClass = class(TCollectionItem)
private
FName: string;
FValue: double;
procedure SetName(const AValue: string);
procedure SetValue(AValue: double);
public
procedure Assign(ASource: TPersistent); override;
published
property Name: string read FName write SetName;
property Value: double read FValue write SetValue;
end;
TMyArray = class(TOwnedCollection)
private
function GetItem(Index: Integer): TMyClass;
procedure SetItem(Index: Integer; const Value: TMyClass);
public
constructor Create(AOwner: TPersistent);
function Add: TMyClass; reintroduce;
function Insert(Index: Integer): TMyClass; reintroduce;
property Items[Index: Integer]: TMyClass read GetItem write SetItem; default;
end;
TMyComponent = class(TCustomPanel)
private
FMyArray: TMyArray;
procedure SetMyArray(Value: TMyArray);
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
published
property myArray: TMyArray read FMyArray write SetMyArray;
end;
implementation
procedure TMyClass.Assign(ASource: TPersistent);
begin
if ASource is TMyClass then
begin
with TMyClass(ASource) do
begin
Self.FName := Name;
Self.FValue := Value;
end;
Changed(False);
end else
inherited;
end;
procedure TMyClass.SetName(const AValue: string);
begin
if FName <> AValue then
begin
FName := AValue;
Changed(False);
end;
end;
procedure TMyClass.SetValue(AValue: double);
begin
if FValue <> AValue then
begin
FValue := AValue;
Changed(False);
end;
end;
constructor TMyArray.Create(AOwner: TPersistent);
begin
inherited Create(AOwner, TMyClass);
end;
function TMyArray.GetItem(Index: Integer): TMyClass;
begin
Result := TMyClass(inherited GetItem(Index));
end;
procedure TMyArray.SetItem(Index: Integer; const Value: TMyClass);
begin
inherited SetItem(Index, Value);
end;
function TMyArray.Add: TMyClass;
begin
Result := TMyClass(inherited Add);
end;
function TMyArray.Insert(Index: Integer): TMyClass;
begin
Result := TMyClass(inherited Insert(Index));
end;
constructor TMyComponent.Create(AOwner: TComponent);
begin
inherited;
FMyArray := TMyArray.Create(Self);
end;
destructor TMyComponent.Destroy;
begin
FMyArray.Free;
inherited;
end;
procedure TMyComponent.SetMyArray(Value: TMyArray);
begin
FMyArray.Assign(Value);
end;
end.
Upvotes: 15
Reputation: 47704
I'd vote for DefineProperties! The necessary code might look like this (assuming none of the instances in the array is nil):
procedure TMyComponent.DefineProperties(Filer: TFiler);
begin
inherited;
Filer.DefineProperty('MyArray', ReadMyArray, WriteMyArray, true);
end;
procedure TMyComponent.ReadMyArray(Reader: TReader);
var
N: Integer;
begin
N := 0;
Reader.ReadListBegin;
while not Reader.EndOfList do begin
Reader.ReadListBegin;
FMyArray[N].Name := Reader.ReadString;
FMyArray[N].Value := Reader.ReadFloat;
Reader.ReadListEnd;
Inc(N);
end;
Reader.ReadListEnd;
end;
procedure TMyComponent.WriteMyArray(Writer: TWriter);
var
I: Integer;
begin
Writer.WriteListBegin;
for I := 0 to High(FMyArray) do begin
Writer.WriteListBegin;
Writer.WriteString(FMyArray[I].Name);
Writer.WriteFloat(FMyArray[I].Value);
Writer.WriteListEnd;
end;
Writer.WriteListEnd;
end;
Upvotes: 5