Reputation: 14391
I have a simple fade in animation on a large Rectangle inside a ScrollViewer and I notice a significant drop in performance when I increase my windows size past a certain size.
What surprises me is that there doesn't seem to be a linear decline in performance but a rather sudden drop.
Also using Wpf Performance Tool does NOT show any software rendering and indeed my CPU doesn't seem to be doing much when the animation runs.
I would like to understand the cause of this, any hints would be appreciated.
Upvotes: 0
Views: 749
Reputation: 62919
Another possibility is that you are running out of dedicated video memory at that resolution, so DirectX is transferring a lot of data back and forth between video memory and main system memory on every frame.
Is there any way you can try a different graphics card, or one with more RAM, to see if the problem changes?
Also, does your GPU have a way to configure how much system RAM is reserved as video memory? Some do.
Upvotes: 3
Reputation: 62919
My guess is that you are running out of GPU memory at that point, so DirectX is dropping back to software rendering.
When you say a "viewport", do you mean a ViewPort3D, or do you mean a Viewbox? If it is a Viewport3D, is the animation really needing the 3D processing? If not, you could use 2D and use a transform to simulate 3D the way Flash applications have to do.
Upvotes: 1