Reputation: 557
I have this array :
Bitmap[] bildeListe = new Bitmap[21];
bildeListe[0] = Properties.Resources.ål;
bildeListe[1] = Properties.Resources.ant;
bildeListe[2] = Properties.Resources.bird;
bildeListe[3] = Properties.Resources.bear;
bildeListe[4] = Properties.Resources.butterfly;
bildeListe[5] = Properties.Resources.cat;
bildeListe[6] = Properties.Resources.chicken;
bildeListe[7] = Properties.Resources.dog;
bildeListe[8] = Properties.Resources.elephant;
bildeListe[9] = Properties.Resources.fish;
bildeListe[10] = Properties.Resources.goat;
bildeListe[11] = Properties.Resources.horse;
bildeListe[12] = Properties.Resources.ladybug;
bildeListe[13] = Properties.Resources.lion;
bildeListe[14] = Properties.Resources.moose;
bildeListe[15] = Properties.Resources.polarbear;
bildeListe[16] = Properties.Resources.reke;
bildeListe[17] = Properties.Resources.sheep;
bildeListe[18] = Properties.Resources.snake;
bildeListe[19] = Properties.Resources.spider;
bildeListe[20] = Properties.Resources.turtle;
I want that array and it´s content in a diffenrent class, and access it from my main form. I don´t know if should use method, function or what to use with arrays. Are there some good way for me to access for instanse bildeListe[0] in my new class?
Upvotes: 0
Views: 267
Reputation: 58
Put your array in a method in the class, and then create an object in your main form
class MYBitamp
{
public Bitmap MYarray (int index){
Bitmap[] bildeListe = new Bitmap[21];
bildeListe[0] = Properties.Resources.ål;
bildeListe[1] = Properties.Resources.ant;
bildeListe[2] = Properties.Resources.bird;
bildeListe[3] = Properties.Resources.bear;
bildeListe[4] = Properties.Resources.butterfly;
bildeListe[5] = Properties.Resources.cat;
bildeListe[6] = Properties.Resources.chicken;
bildeListe[7] = Properties.Resources.dog;
bildeListe[8] = Properties.Resources.elephant;
bildeListe[9] = Properties.Resources.fish;
bildeListe[10] = Properties.Resources.goat;
bildeListe[11] = Properties.Resources.horse;
bildeListe[12] = Properties.Resources.ladybug;
bildeListe[13] = Properties.Resources.lion;
bildeListe[14] = Properties.Resources.moose;
bildeListe[15] = Properties.Resources.polarbear;
bildeListe[16] = Properties.Resources.reke;
bildeListe[17] = Properties.Resources.sheep;
bildeListe[18] = Properties.Resources.snake;
bildeListe[19] = Properties.Resources.spider;
bildeListe[20] = Properties.Resources.turtle;
return bildeListe[index];
}
}
and in your main form call it with the index you want
MYBitamp aabc = new MYBitamp();
aabc.MYarray(5);
Upvotes: 0
Reputation: 31193
The simplest way would be to add a property to your class to return that array. That way you always get the correct array if you happen to change it for some reason.
If you want to use a method for returning the image, don't use the other suggested method. It causes many useless objects to be created. One way is to use a static array and method.
class MYBitamp
{
static Bitmap[] bildeListe = new Bitmap[] {
Properties.Resources.ål,
Properties.Resources.ant,
Properties.Resources.bird,
Properties.Resources.bear,
Properties.Resources.butterfly,
Properties.Resources.cat,
Properties.Resources.chicken,
Properties.Resources.dog,
Properties.Resources.elephant,
Properties.Resources.fish,
Properties.Resources.goat,
Properties.Resources.horse,
Properties.Resources.ladybug,
Properties.Resources.lion,
Properties.Resources.moose,
Properties.Resources.polarbear,
Properties.Resources.reke,
Properties.Resources.sheep,
Properties.Resources.snake,
Properties.Resources.spider,
Properties.Resources.turtle
};
public static Bitmap MYarray(int index)
{
return bildeListe[index];
}
}
This way everything is initialized only once and they can be called just my MYBitmap.MYarray(2); without creating an instance of the class. I don't know if you do instantiate the class (maybe it contains something else), but there's still no problem using static here.
Upvotes: 1