Reputation: 1764
I am creating toolbar with my bitmap images, and I have problem with the button size.
this image size is 20/20 pixels.
and I create a toolbar, and set the button size to 20/20 pixels, by this code:
SendMessage(hToolbar, TB_SETBUTTONSIZE, 0, MAKELPARAM(20, 20));
and I set the color scheme to red and green, so the button frame will display clearly when the cursor standing over the button.
and this what I see when cursor standing over the button:
As you can see the button size is not 20 \ 20 pixels, but 26 pixels. so why it happened?
And one more question, is it possible to cancel the highlighting button when the mouse cursor is over it, and instead I will set hot image list (by TB_SETHOTIMAGELIST
message), so when the cursor will stand over the button, the hot image will display, without highlighting the button.
and this is the full code:
#include <windows.h>
#include <stdlib.h>
#include <CommCtrl.h>
#pragma comment(lib, "comctl32.lib")
#define IDB_PRINT 40000
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
HINSTANCE instance;
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
instance = hInstance;
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_APPLICATION));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = L"Example";
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_APPLICATION));
RegisterClassEx(&wcex);
HWND hWnd = CreateWindow(L"Example", L"", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
500, 500, NULL, NULL, hInstance, NULL);
// Initialize common controls.
INITCOMMONCONTROLSEX icex;
icex.dwSize = sizeof(INITCOMMONCONTROLSEX);
icex.dwICC = ICC_COOL_CLASSES | ICC_BAR_CLASSES;
InitCommonControlsEx(&icex);
// create toolbar
HWND hToolbar = CreateWindowExW(WS_EX_TOOLWINDOW | TBSTYLE_EX_HIDECLIPPEDBUTTONS, TOOLBARCLASSNAME, NULL, CCS_NODIVIDER | WS_CHILD | WS_VISIBLE | CCS_ADJUSTABLE | TBSTYLE_ALTDRAG | TBSTYLE_FLAT | TBSTYLE_TOOLTIPS,
0, 0, 0, 0, hWnd, (HMENU)0, instance, NULL);
SendMessage(hToolbar, TB_SETMAXTEXTROWS, 0, 0);
// create image list
HIMAGELIST hImageList = ImageList_Create(20,20, ILC_COLORDDB, 4, 0);
ImageList_Add(hImageList, LoadBitmap(instance, MAKEINTRESOURCEW(IDB_PRINT)), NULL);
// set the image list
SendMessage(hToolbar, TB_SETIMAGELIST, (WPARAM)0, (LPARAM)hImageList);
SendMessage(hToolbar, TB_BUTTONSTRUCTSIZE, (WPARAM)sizeof(TBBUTTON), 0);
// create button
TBBUTTON tbb[1] =
{
{0, 0, TBSTATE_ENABLED, BTNS_AUTOSIZE, {0}, 0, (INT_PTR)L"Print"},
};
// add button to the toolbar
SendMessage(hToolbar, (UINT)TB_ADDBUTTONS, 1, (LPARAM)&tbb);
SendMessage(hToolbar, TB_SETBUTTONSIZE, 0, MAKELPARAM(20, 20));
SendMessage(hToolbar, TB_AUTOSIZE, 0, 0);
// set color scheme to blue
COLORSCHEME cs;
cs.dwSize = sizeof(cs);
cs.clrBtnShadow = RGB(255, 0, 0);
cs.clrBtnHighlight = RGB(0, 255, 0);
SendMessage(hToolbar, TB_SETCOLORSCHEME, 0, (LPARAM)&cs);
// show the toolbar
ShowWindow(hToolbar , SW_SHOW);
// show the main window
ShowWindow(hWnd, nCmdShow);
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int) msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE:
return 0;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
Upvotes: 3
Views: 2815
Reputation: 1488
Windows adds padding around the bitmaps. You can programmatically detect how much with the TB_GETPADDING message to the control. In my toolbar creation, I do something like this:
// By default Windows creates the tiles as 22x23, minus the padding area of 6x7, for a bitmap size of 16x16.
DWORD iSize = SendMessage(hTool, TB_GETBUTTONSIZE, 0, 0);
DWORD iPadSize = SendMessage(hTool, TB_GETPADDING, 0, 0);
// Build our bitmap
int xsize=LOWORD(iSize) - LOWORD(iPadSize); // width
int ysize=HIWORD(iSize) - HIWORD(iPadSize); // height
You can set your own bitmap size with TB_SETBUTTONSIZE, but you still have to allow for the padding.
Upvotes: 4