Reputation: 4281
I'm using the following code to set marker with user's own image in his/her gallery. But I get out of memory error all the time so I guess my implementation is wrong. Another interesting behavior I found is that if the marker isn't in the view, the error doesn't occur immediately. But once I move the camera to where that marker is the error appears again. (In short, I never get a chance to see my image)
Codes I use:
//on button click, send user to gallery to choose image he/she wants to use
changeAvatarButton.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
Intent i = new Intent(
Intent.ACTION_PICK,
android.provider.MediaStore.Images.Media.EXTERNAL_CONTENT_URI);
startActivityForResult(i, 1);
}
});
//use the selected image for marker icon
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
if (requestCode == 1 && resultCode == RESULT_OK && null != data) {
Uri selectedImage = data.getData();
String[] filePathColumn = { MediaStore.Images.Media.DATA };
Cursor cursor = getContentResolver().query(selectedImage,
filePathColumn, null, null, null);
cursor.moveToFirst();
int columnIndex = cursor.getColumnIndex(filePathColumn[0]);
String picturePath = cursor.getString(columnIndex);
cursor.close();
// BitmapDescriptorFactory
myIcon.setIcon(BitmapDescriptorFactory
.fromPath(picturePath));
}
}
logcat error: E/dalvikvm-heap(5809): Out of memory on a 16777232-byte allocation.
When debugging I change picturePath to a known path such as "/mnt/sdcard/DCIM/Camera/IMG_20121214.jpg" but the error is the same.
Thanks in advance :)
Upvotes: 1
Views: 2709
Reputation: 7104
decode and scale image before loaded into memory,just change landscape and portrait to the size you actually want
BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile(path, options);
int imageHeight = options.outHeight;
int imageWidth = options.outWidth;
String imageType = options.outMimeType;
if(imageWidth > imageHeight) {
options.inSampleSize = calculateInSampleSize(options,512,256);//if landscape
} else{
options.inSampleSize = calculateInSampleSize(options,256,512);//if portrait
}
options.inJustDecodeBounds = false;
bitmap = BitmapFactory.decodeFile(path,options);
method for calculating size
public static int calculateInSampleSize(
BitmapFactory.Options options, int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
// Calculate ratios of height and width to requested height and width
final int heightRatio = Math.round((float) height / (float) reqHeight);
final int widthRatio = Math.round((float) width / (float) reqWidth);
// Choose the smallest ratio as inSampleSize value, this will guarantee
// a final image with both dimensions larger than or equal to the
// requested height and width.
inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio;
}
return inSampleSize;
}
Upvotes: 5
Reputation: 22232
You are trying to put 4 Mpix image as a marker icon. That doesn't seem like a good idea.
Load it as a Bitmap, scaling it down to reasonable size.
Upvotes: 2