Reputation: 2213
I have a problem similar to this post, but that answer isn't working for me.
I have a singleton in my app which I used to create this way:
static POGalleryManager* defaultManager = nil;
+(POGalleryManager*)defaultManager
{
if (!defaultManager) {
defaultManager = [[super allocWithZone:NULL] init];
}
return defaultManager;
}
+(id)allocWithZone:(NSZone *)zone
{
return [self defaultManager];
}
This was working fine, so I tried to get clever and use GCD for thread safety, switching to this, which is supposed to be better:
+(POGalleryManager*)defaultManager
{
static POGalleryManager* __manager = nil;
dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
__manager = [[POGalleryManager alloc] init];
});
return __manager;
}
The first time this gets called, everything is fine. The second time it gets called like this:
[[POGalleryManager defaultManager] someMethod];
someMethod never gets called. I tried stepping into that line with the debugger and once it got to the dispatch_once line it just continued execution (ie. it kicked me out of the debugger - so maybe the thread died?).
Any advice on this?
Upvotes: 2
Views: 162
Reputation: 3874
Try to switch the
dispatch_once_t onceToken;
for
static dispatch_once_t onceToken;
Upvotes: 1