Reputation: 113
I'm currently working on a proof of concept app written in monotouch that would record videos. I need to adjust the time of the CMSampleBuffer, I found a code that do just that however it's written in Objective-C. I tried translating the code below, but I can't find any mapping to this function - CMSampleBufferGetSampleTimingInfoArray, how are we going to call this function in monotouch? Below is the complete code for adjusting time but in Objective-C:
- (CMSampleBufferRef) adjustTime:(CMSampleBufferRef) sample by:(CMTime) offset
{
CMItemCount count;
CMSampleBufferGetSampleTimingInfoArray(sample, 0, nil, &count);
CMSampleTimingInfo* pInfo = malloc(sizeof(CMSampleTimingInfo) * count);
CMSampleBufferGetSampleTimingInfoArray(sample, count, pInfo, &count);
for (CMItemCount i = 0; i < count; i++)
{
pInfo[i].decodeTimeStamp = CMTimeSubtract(pInfo[i].decodeTimeStamp, offset);
pInfo[i].presentationTimeStamp = CMTimeSubtract(pInfo[i].presentationTimeStamp, offset);
}
CMSampleBufferRef sout;
CMSampleBufferCreateCopyWithNewTiming(nil, sample, count, pInfo, &sout);
free(pInfo);
return sout;
}
Upvotes: 1
Views: 673
Reputation: 19345
This is untested, but I believe it should get you on the right track:
[DllImport(Constants.CoreMediaLibrary)]
int CMSampleBufferGetSampleTimingInfoArray (
IntPtr sbuf,
int timingArrayEntries,
CMSampleTimingInfo [] timingArrayOut,
out int timingArrayEntriesNeededOut
);
[DllImport(Constants.CoreMediaLibrary)]
int CMSampleBufferCreateCopyWithNewTiming (
IntPtr allocator,
IntPtr originalSBuf,
int numSampleTimingEntries,
CMSampleTimingInfo []sampleTimingArray,
out IntPtr sBufCopyOut
);
CMSampleBuffer AdjustTime (CMSampleBuffer sample, CMTime offset)
{
int count;
CMSampleBufferGetSampleTimingInfoArray (sample.Handle, 0, null, out count);
CMSampleTimingInfo [] pInfo = new CMSampleTimingInfo [count];
CMSampleBufferGetSampleTimingInfoArray (sample.Handle, count, pInfo, out count);
for (int i = 0; i < count; i++) {
pInfo [i].DecodeTimeStamp = CMTime.Subtract (pInfo [i].DecodeTimeStamp, offset);
pInfo [i].PresentationTimeStamp = CMTime.Subtract (pInfo [i].PresentationTimeStamp, offset);
}
IntPtr sout;
CMSampleBufferCreateCopyWithTiming (IntPtr.Zero, sample, count, pInfo, out sout);
// Unfortunately the constructor we need is internal, but that can be fixed
// for a future version of Xamarin.iOS.
return (CMSampleBuffer) typeof (CMSampleBuffer).GetConstructor (BindingFlags.Instance | BindingFlags.NonPublic, null, new Type [] { typeof (IntPtr), typeof (bool) }, null).Invoke (new object [] { sout, true });
}
Update
I have implemented some of the required API in Xamarin.iOS now, so in future versions you'll be able to do this:
CMSampleBuffer AdjustTime (CMSampleBuffer sample, CMTime offset)
{
var info = sample.GetSampleTimingInfo ();
for (int i = 0; i < info.Length; i++) {
info [i].DecodeTimeStamp = CMTime.Subtract (info [i].DecodeTimeStamp, offset);
info [i].PresentationTimeStamp = CMTime.Subtract (info [i].PresentationTimeStamp, offset);
}
return CMSampleBuffer.CreateWithNewTiming (sample, info)
}
Upvotes: 1