Reputation: 14930
I would like to achieve this effect outlined here: http://www.html5canvastutorials.com/labs/html5-canvas-multi-touch-scale-stage-with-kineticjs/
But on a Layer
in KineticJS
I have already got it working to a degree (using basically the same code as in the link), but it seems the Layer scales around the 0,0 origin point and I cannot see any doco about changing the transform origin?
How can I effectively pinch and zoom a Layer
such that it scales around it center point?
Upvotes: 2
Views: 1499
Reputation: 576
I made a plugin for this kind of behavior: https://github.com/eduplus/pinchlayer
It is probably a little outdated now with the recent changes, but the logic in layerTouchMove function is most likely still sound. Here:
var touch1 = event.touches[0];
var touch2 = event.touches[1];
if (touch1 && touch2) {
self.setDraggable(false);
if (self.trans != undefined) { self.trans.stop(); }
if (self.startDistance === undefined) {
self.startDistance = self.getDistance(touch1, touch2);
self.touchPosition.x = (touch1.clientX + touch2.clientX) / 2;
self.touchPosition.y = (touch1.clientY + touch2.clientY) / 2;
self.layerPosition.x = (Math.abs(self.getX()) + self.touchPosition.x) / self.startScale;
self.layerPosition.y = (Math.abs(self.getY()) + self.touchPosition.y) / self.startScale;
}
else {
var dist = self.getDistance(touch1, touch2);
var scale = (dist / self.startDistance) * self.startScale;
if (scale < self.minScale) { scale = self.minScale; }
if (scale > self.maxScale) { scale = self.maxScale; }
self.setScale(scale, scale);
var x = (self.layerPosition.x * scale) - self.touchPosition.x;
var y = (self.layerPosition.y * scale) - self.touchPosition.y;
var pos = self.checkBounds({ x: -x, y: -y });
self.setPosition(pos.x, pos.y);
self.draw();
}
Basically it will record the starting point and the distance (how long the pinch is) and then scale and set the layer position accordingly. Hope this helps.
Upvotes: 2