Reputation: 9457
Let's say I have an NSImage that's 100x100. I also have an NSImageView that's 50x50. Is there a way I can place the NSImage at coordinates inside the NSImageView, so I can control which part of it shows? It didn't seem like NSImage had an initWithFrame method...
Upvotes: 1
Views: 1674
Reputation: 2172
Depends on what your eventual goal is but the easiest thing to me seems to put your NSImageView
inside an NSView
(or a subclass – doesn't have to be NSScrollView
as "@NSResponder" user suggests but this should work well too), set its imageScaling
to NSImageScaleProportionallyUpOrDown
and its frameSize
to image's size
. Then you can move your NSImageView
freely around the upper view using setFrame:myDesiredFrame
. No subclassing, no manual redrawing, etc.
Upvotes: 0
Reputation: 185671
NSImageView has a method -setImageAlignment:
which lets you control how the image is aligned within the image view. Unfortunately, if you want to display part of the image that doesn't correspond to any of the NSImageAlignment
values, you're going to have to draw the image programmatically.
Upvotes: 1
Reputation: 16861
Make your imageview as big as the image, and put it inside a scrollview. Hide the scrollers if you want. No need for subclassing in this case.
Upvotes: 1
Reputation: 9457
I did this in my NSImageView subclass, as Andrew suggested.
- (void)drawRect:(NSRect)rect
{
[super drawRect:rect];
NSRect cropRect = NSMakeRect(x, y, w, h);
[image drawAtPoint:NSZeroPoint
fromRect:cropRect
operation:NSCompositeCopy
fraction:1];
}
Upvotes: 3
Reputation: 58796
I don't believe so, but it's trivial to roll your own NSImageView equivalent that supports center/stretch options by drawing the image yourself.
Upvotes: 2