opc0de
opc0de

Reputation: 11768

Best GDI drawing approach

I am developing an interactive CD most of my life I wrote console applications writing something mostly graphical is akward for me.

So here is my approach :

I am drawing on the canavas using shapes and images the left and top position are stored in a file. Is there any easier approach ? I thought using shapes objects would simplify my work what do you guys think ?

Any examples are welcome.

If you consider this question subjective please vote for closing.

Upvotes: 0

Views: 2244

Answers (3)

Alan Clark
Alan Clark

Reputation: 2079

I recommend the Delphi GDI+ Library which I have used with success. It's a wrapper around GDI+ which takes alot of the pain out of it.

Upvotes: 0

Wouter van Nifterick
Wouter van Nifterick

Reputation: 24096

Since you didn't specify a any version, I assume you're not wasting your time with an ancient Delphi, so maybe you should also take a look at FireMonkey.

That also opens the door to having your interactive stuff work on other platforms..

Upvotes: 1

Andreas Rejbrand
Andreas Rejbrand

Reputation: 109002

The proper way is to write an OnPaint handler (that is, listening to the WM_PAINT message) and drawing using the GDI.

Here are a couple of simple examples:

Drawing by moving controls is very awkward.

Upvotes: 3

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