Reputation: 227
I'm trying to make a game similar to candy crush in Lua. Here is the code:
local images = {
"images/beer.png",
"images/beef.png",
"images/canned_food.png",
"images/cup_ice_cream.png",
"images/french_fries.png",
"images/pepper.png"
}
local rowcount = 8
local colcount = 4
local blockWidth = display.contentWidth / (colcount*4)
local blockHeight = display.contentWidth / (rowcount*2)
local row
local col
local pan = 3
for row = 1, rowcount do
for col = 1, colcount do
local x = (col - 1) * blockWidth + pan
local y = (row + 1) * blockHeight + pan
local block = display.newImage(images[math.random(1, 6)], x, y)
block:addEventListener("touch", blockTouch)
end
end
I need to know which image is moving, to know if with the new position they made 3 in a line.
So my question is, how can i have an id or a identifier to know which image the user is moving in the table?
Thanks for your help
Upvotes: 2
Views: 1346
Reputation: 3063
I would put your blocks into a table to keep track of each of them. But to answer your specific question, Lua allows you to add any method or attribute to an object, so you can do:
block.name = "Beer"
block.color = "Green"
block.gobbldygook = 400
Then in your tap/touch handler, your "event.target" is the object, so you can say:
print(event.target.gobbldygook)
Upvotes: 1
Reputation: 1616
you must put ID in each object you create for example:
local function getID(event)
t = event.target
print(t.id)
end
local beef = display.newImage("images/beef.png",)
beef.id = "beef"
local canned_food= display.newImage("images/canned_foods.png",)
canned_food.id = "cannedfoods"
local fries = display.newImage("images/fench_fries.png",)
fries.id = "fries"
beef:addEventListener("tap", getID())
canned_food:addEventListener("tap", getID())
fries:addEventLister("tap", getID())
hopes this helps :)
Upvotes: 2