Reputation: 3800
We are developing a 3D tool in Java on Android, and it is required that the tool uses OpenGL ES 3.0 because it's for an application for next gen devices. We would like to know if there is indeed a solution available, or if we will have to take an existing 2.0 solution and modify it.
Upvotes: 1
Views: 923
Reputation: 1046
Android devices don't support hardware acceleration for OpenGL ES 3.0. You'd better use 2.0 solution.
Upvotes: 3