Reputation: 17757
I have a simple straight line drawn by a bezier curve.The challenge is to change the position it transition i.e if the height of curve increases or decreases,it should happen in transition,not all of a sudden.So my question is to provide the transition on mouseover of canvas??how is it possible to provide transition to a curve?
canvas = document.getElementById("canvas");
ctx = canvas.getContext("2d")
ctx.lineWidth = 6;
ctx.strokeStyle = "#333";
ctx.beginPath();
ctx.moveTo(328, 347);
ctx.bezierCurveTo(326, 387, 326, 386, 326, 420);
ctx.stroke();
Upvotes: 0
Views: 3900
Reputation: 105015
You can use requestAnimationFrame to animate a curve on mouseenter.
This is the function that does the animation:
Best practices are now shifting to use requestAnimationFrame instead of setInterval. This code wraps the RAF inside a timeout in order to control the frame rate.
function draw() {
setTimeout(function() {
// request another loop
requestAnimationFrame(draw);
// animate the control point
cpY+=movement;
if (cpY<50 || cpY>250){movement= -movement;}
// draw the new bezier
ctx.clearRect(0,0,canvas.width,canvas.height);
ctx.beginPath();
ctx.moveTo(100,150);
ctx.quadraticCurveTo(150,cpY,200,150);
ctx.lineWidth=10;
ctx.stroke();
}, 1000 / fps);
}
Here is code and a Fiddle: http://jsfiddle.net/m1erickson/p5snk/
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
body{ background-color: ivory; }
canvas{border:1px solid red;}
</style>
<script>
$(function(){
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var cpY = 150;
var movement = -8;
var fps = 60;
$("#canvas").mouseenter(function () {
cpY = 150;
movement = -10;
draw();
});
$("#canvas").mouseleave(function () {
cpY = 50;
movement = 15;
draw();
});
drawLine();
function drawLine() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.beginPath();
ctx.moveTo(100, 150);
ctx.lineTo(200, 150);
ctx.lineWidth = 10;
ctx.stroke();
}
function draw() {
setTimeout(function () {
if (cpY < 50) {
return;
}
if (cpY > 150) {
drawLine();
return;
}
// request another loop
requestAnimationFrame(draw);
// animate the control point
cpY += movement;
// draw the new bezier
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.beginPath();
ctx.moveTo(100, 150);
ctx.quadraticCurveTo(150, cpY, 200, 150);
ctx.lineWidth = 10;
ctx.stroke();
}, 1000 / fps);
}
}); // end $(function(){});
</script>
</head>
<body>
<canvas id="canvas" width=300 height=300></canvas>
</body>
</html>
Upvotes: 4