Reputation: 2722
I'm currently stuck with this problem for about 3 days now.
I'm using cocos2d-x 2.1.3 and Lua scripting for the game.
Using AssetsManager
as a base, I have now successfully fetched .zip
files from server and load them in the app. However, there's a tiny catch.
In my project (which is based on AssetsManagerTest
), it downloads a .zip
file (called package.zip
containing two files, a .png
(called HelloWorld.png
) and a .lua
file (called game.lua
). The .lua
file simply creates a HelloWorld
scene, just to test if it works, and it did.
Then I edited game.lua
file to require another .lua
file, called gem.lua
. When I try to run it, it reports an error saying that it cannot find gem.lua
. So I tried editing my C++
code to make use of CCLuaEngine::addSearchPath( const char * )
, however, it still doesn't work.
I download package.zip
folder and extract it into the path returned by CCFileUtils::getWritablePath()
. The files are properly extracted and the game.lua
is found. When I tried adding gem.lua
into the package, I added this bit of code:
// Obtain the full script path. The value returned is:
// CCFileUtils::getWritablePath() + "/games/game/scripts"
const std::string scriptPath = MyAssetManager::sharedManager() -> getScriptPath();
// Obtain the script file path
std::string gamePath = scriptPath + "/game.lua";
// Add the scriptPath to the LuaEngine search paths
CCLuaEngine::defaultEngine() -> addSearchPath( scriptPath.c_str() );
// Run the script
CCLuaEnging::defaultEngine() -> executeScriptFile( gamePath.c_str() );
Even though gem.lua
is in the proper path (/games/game/scripts/
), the engine can't somehow find it. After looking around, it turns out the base path for the search paths is the Resource
folder.
Is there a way to make the CCLuaEngine
look for the writable path? It can be done with resources, though.
This is the whole error message I get:
[LUA ERROR] ...D35-DB7A1B515ED3/Documents/games/game/scripts/game.lua:3: module 'gem.lua' not found:
no field package.preload['gem.lua']gem.lua
no file './gem/lua.lua'
no file '/usr/local/share/luajit-2.0.1/gem/lua.lua'
no file '/usr/local/share/lua/5.1/gem/lua.lua'
no file '/usr/local/share/lua/5.1/gem/lua/init.lua'
no file 'Scripts/gem/lua.lua'
no file 'Scripts/Common/gem/lua.lua'
no file 'Scripts/HomeScene/gem/lua.lua'
no file 'Scripts/Games/gem/lua.lua'
no file '/Users/xxxx/Library/Application Support/iPhone Simulator/6.1/Applications/E0CFD097-5DED-4E6D-8D35-DB7A1B515ED3/Documents/games/game/scripts/gem/lua.lua'
no file './gem/lua.so'
no file '/usr/local/lib/lua/5.1/gem/lua.so'
no file '/usr/local/lib/lua/5.1/loadall.so'
no file './gem.so'
no file '/usr/local/lib/lua/5.1/gem.so'
no file '/usr/local/lib/lua/5.1/loadall.so'
Upvotes: 1
Views: 1389
Reputation: 7020
Given the error message you probably wrote something like require "gem.lua"
in your code. You should remove the extension: require "gem"
.
Upvotes: 2