Reputation: 21
I'm new to actionscript and have to create a DDR-like game for an assignment. I converted all my arrows into symbols and gave them an instance name.
so far I didn't include any functions; just set all my symbols to visible = false or true. But for whatever reason it just plays everything anyway.
And I'm getting an error: 1119: Access of possibly undefined property visible through a reference with static type fl.motion:AnimatorFactory.
Upvotes: 0
Views: 470
Reputation: 21
thanks! there's literally no function coding as of yet. I was just starting with setting the properties and seeing if that works...
package{ import flash.display.MovieClip; import flash.events.*;
public class GameAS3 extends MovieClip{
public function GameAS3(){
//visibility
//background layer
logo_mc.visible = true;
lounge_mc.visible = true;
line_mc.visible = true;
//Welcome layer
welcome_mc.visible = true;
//Final Arrow layer: the arrows to hit at the top
ArrowLeft_mc.visible = true;
ArrowDown_mc.visible = true;
ArrowUp_mc.visible = true;
ArrowRight_mc.visible = true;
//glow layer: glowing symbols that will activate every time you hit one
glowLeft_mc.visible = false;
glowDown_mc.visible = false;
glowUp_mc.visible = false;
glowRight_mc.visible = false;
//the arrows that go to the beat
left_mc.visible = false;
down_mc.visible = false;
up_mc.visible = false;
right_mc.visible = false;
//menu invisible: after welcome you press next to see the menu
easy_btn.visible = false;
medium_btn.visible = false;
hard_btn.visible = false;
expert_btn.visible = false;
career_btn.visible = false;
//score: will pop according to how you hit it
miss_mc.visible = false;
okay_mc.visible = false;
perfecto_mc.visible = false;
}
}
Upvotes: 1
Reputation: 1296
In Flash, if there is a code error, it basically ignores all actionscript and auto-loops every MovieClip in the project that exists on the stage (the default behaviour for MovieClips)
The 1119 error means just what is says, you're trying to set a property (visible) on an object of a type the does not have that property (AnimatorFactory)
You'll need to post a code example to get more specific help if you still need it.
Upvotes: 1