Reputation: 1721
Im trying to change the pixels in the "cool.bmp" image and draw it to a window altered. so far all the code executes correctly but when i change the bytes in the pix array the image does not change (yes im redrawing the screen).
case WM_CREATE:// runs once on creation of window
hBitmap = (HBITMAP)LoadImage(NULL, L"cool.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
if(hBitmap == NULL)
::printToDebugWindow("Error: loading bitmap\n");
else
{
BYTE* b = ::getPixArray(hBitmap);
for(int i = 0; i< 1920*1080*4; i+=4) // problem!!
{
b[i] = 255;//blue
b[i+1] = 255;//green
b[i+2] = 255;//red
b[i+3] = 255;//alpha
}
//method to get pixArray from bitmap image
BYTE* getPixArray(HBITMAP hBitmap)
{
HDC hdc,hdcMem;
hdc = GetDC(NULL);
hdcMem = CreateCompatibleDC(hdc);
BITMAPINFO MyBMInfo = {0};
MyBMInfo.bmiHeader.biSize = sizeof(MyBMInfo.bmiHeader);
// Get the BITMAPINFO structure from the bitmap
if(0 == GetDIBits(hdcMem, hBitmap, 0, 0, NULL, &MyBMInfo, DIB_RGB_COLORS))
{
::printToDebugWindow("FAIL\n");
}
// create the bitmap buffer
BYTE* lpPixels = new BYTE[MyBMInfo.bmiHeader.biSizeImage];
MyBMInfo.bmiHeader.biBitCount = 32;
MyBMInfo.bmiHeader.biCompression = BI_RGB;
MyBMInfo.bmiHeader.biHeight = (MyBMInfo.bmiHeader.biHeight < 0) ? (-MyBMInfo.bmiHeader.biHeight) : (MyBMInfo.bmiHeader.biHeight);
// get the actual bitmap buffer
if(0 == GetDIBits(hdcMem, hBitmap, 0, MyBMInfo.bmiHeader.biHeight, (LPVOID)lpPixels, &MyBMInfo, DIB_RGB_COLORS))
{
::printToDebugWindow("FAIL\n");
}
return lpPixels;
}
the code ontop that looks like this should change all the pix in the image to white? but it has no effect.
BYTE* b = ::getPixArray(hBitmap);
for(int i = 0; i< 1920*1080*4; i+=4) // problem!!
{
b[i] = 255;//blue
b[i+1] = 255;//green
b[i+2] = 255;//red
b[i+3] = 255;//alpha
}
Upvotes: 2
Views: 2151
Reputation: 1581
GetDIBits()
just copies the bitmap to the buffer. You need to set it back into the HBITMAP with SetDIBits()
after modifying the buffer.
Upvotes: 2