Reputation: 659
I want to calcuate the distance of a BorderControl to the Grid in which it is added, but in rounded percentage.
I use this method:
internal static tPosition GetControlTPosition(Border tempInnerControl, Grid tempOuterGrid)
{
tPosition tempTPosition = new tPosition();
Point tempInnerControlCornerPoint = tempInnerControl.PointToScreen(new Point(0, 0));
Point tempOuterGridCornerPoint = tempOuterGrid.PointToScreen(new Point(0, 0));
//
//Top Left Corner
//Fist we calculate the Distance of the Top left Corners of both elements
double distanceLeft = tempInnerControlCornerPoint.X - tempOuterGridCornerPoint.X;
double distanceTop = tempInnerControlCornerPoint.Y - tempOuterGridCornerPoint.Y;
//Then we set the percentage of our position accordingly
tempTPosition.PositionLeft = (int)(((distanceLeft) * 100 / tempOuterGrid.ActualWidth));
tempTPosition.PositionTop = (int)((distanceTop) * 100 / tempOuterGrid.ActualHeight);
//
// Bottom Right Corner
//Now we calculate the distance of the bottom right corner to the outher grids bottom right corner
double distanceRight = (tempOuterGridCornerPoint.X + tempOuterGrid.ActualWidth) - (tempInnerControlCornerPoint.X + tempInnerControl.ActualWidth);
double distanceBottom = (tempOuterGridCornerPoint.Y + tempOuterGrid.ActualHeight) - (tempInnerControlCornerPoint.Y + tempInnerControl.ActualHeight);
tempTPosition.PositionRight = (int)((distanceRight)*100/tempOuterGrid.ActualWidth);
tempTPosition.PositionBottom = (int)((distanceBottom) * 100 / tempOuterGrid.ActualHeight);
return tempTPosition;
}
My problem is that the BorderControl keeps getting bigger, meaning there is a problem with the percentages being to low, i guess this happen because i lose precision. How can i avoid this?
I need the numbers as int, for various reasons.
tPosition is just left,top,right,bottom as ints
Upvotes: 0
Views: 255
Reputation: 86
You most likely lose your precision when finding tempTPosition, instead of using double as you have been you are using int, which will round the value to a whole number
try it with doubles
//Then we set the percentage of our position accordingly
tempTPosition.PositionLeft = (double)(((distanceLeft) * 100 / tempOuterGrid.ActualWidth));
tempTPosition.PositionTop = (double)((distanceTop) * 100 / tempOuterGrid.ActualHeight);
Remember to also do this for PositionRight & PositionBottom
Upvotes: 1