Reputation: 11
I've looked at other questions but I can't seem to find a clear answer for this. How do I declare a struct array inside of a struct? I attempted to do it in main() but I don't know if I'm doing it right and I keep getting this warning: "initialization makes integer from a pointer without cast"
#define MAXCARDS 20
struct card {
int priority;
};
struct battleQ {
struct card cards[MAXCARDS];
int head;
int tail;
int size;
};
int main (int argc, char *argv[]) {
struct battleQ bq;
bq.cards = {
malloc(MAXCARDS * sizeof (struct card)), //Trouble with this part
0,
0,
0
};
//...
return 1;
}
Edit after suggestions: Okay now I'm having problems. I keep getting this error:
3 [main] TurnBasedSystem 47792 open_stackdumpfile: Dumping stack trace to TurnBasedSystem.exe.stackdump
I had to change the code a bit and make everything pointers. I tested it and it gives me that error as soon as I try to assign one of its attributes like: bq->head = 0
The entire thing is just supposed to add a card to a queue. Revised code is below:
#include <stdio.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <stdlib.h>
#define MAXCARDS 20
struct card {
int priority;
};
// A queue defined by a circular array
struct battleQ {
struct card *cards[MAXCARDS];
int head;
int tail;
int size;
};
bool battleQEnqueue (struct battleQ *bq, struct card *c);
bool battleQisFull(struct battleQ *bq);
// Method for enqueuing a card to the queue
bool battleQEnqueue (struct battleQ *bq, struct card *c) {
bool success = false;
if (battleQisFull(&bq)) {
printf("Error: Battle queue is full\n");
} else {
success = true;
bq->cards[bq->tail] = c;
bq->size = bq->size + 1;
bq->tail = (bq->tail + 1) % MAXCARDS;
}
return success;
}
int main (int argc, char *argv[]) {
int i;
struct battleQ *bq;
memset(&bq, 0, sizeof(bq)); // Did I do this properly?
bq->tail = 0; // Gives error at this point
bq->head = 0;
bq->size = 0;
// This is where I create a card and add it to the queue but the main problem
// is still the initialization above
for (i = 0; i < 5; i++) {
struct card *c = malloc(sizeof(c));
c->priority = i + 10;
printf("%d,", c->priority);
battleQEnqueue(&bq, &c);
}
return 1;
}
Upvotes: 1
Views: 6265
Reputation: 70883
You might like to initialise the whole structure this way:
...
int main(int argc, char *argv[])
{
struct battleQ bq =
{
{
{ 0 } /* int priority; */
} /* (initialising the first element/member initialises all element/member) */
};
//...
return 1;
}
Upvotes: 1
Reputation: 53316
bq.cards
is array of structs, you don't have to malloc
it.
You can initialize the entire array as:
memset(bq.cards, 0, sizeof(bq.cards));
If you want to initialize bq
do
memset(&bq, 0, sizeof(bq));
Upvotes: 3
Reputation: 8237
The initialization is in the declaration
struct battleQ bq = {
{{0}, {0},... // 20 times
},
0,
0,
0
};
It might be better to have cards as the last element, then you can use a trick called the chumminess of C. http://c-faq.com/struct/structhack.html, where you can have a variable sized battleQ.
I may be wrong on this but what I've found on most compilers is that if you set the first element to zero, everything else will be zero. I remember reading something in the standard about it but I can't remember were or whether it was C or C++.
struct battleQ bq = {{{0}}};
Upvotes: 0