Reputation: 711
Currently i'm trying to have java hold down a key like follows:
Robot rob;
rob.keyPress(KeyEvent.VK_ENTER);
Thread.sleep(3000);
rob.keyRelease(KeyEvent.VK_ENTER);
This should hold enter down for 3 seconds, causing the repeating effect after a second or so. In other words, if you were to manually hold the "r" key, it would first type r, and then after about a second it would go like rrrrrrrr. I want this effect from the robot. I also tried:
curTime = System.currentTimeMillis();
while(System.currentTimeMillis() - curTime < duration)
{
rob.keyPress(whatever);
}
rob.keyRelease(whatever);
This, however, is extremely sensitive and a duration of 1 second outputs... well, as many whatever's as your computer can in 1 second. Thousands of lines worth. This is not my intention. Any ideas? Thanks!
P.S. The reason I want this behavior is because im writing a little scripting language to automate games with. If I want to hold the up arrow key like a normal person, I think that I need the behavior i'm talking about.
Edit:
Since there seems to be some confusion, I appologize. Let me elaborate. In my first code peice, if I choose "r" to be the character, it will just print ONE r regardless of the duration. If you, on your keyboard, press "r" for 5 seconds, it will go -> r...rrrrrrrrrrrrrrr where ... means like a second of time. That is the behavior I want, but I wont get it. The second code is where I try to spam click "press", but this literally types "r" EVERY time it executes. So if I am in a timed loop for a duration, every time that loop iterates it will send the "r" button. That's not what I want. What I want, again , is the same result that would happen as if you pushed r down on your keyboard for 3 seconds. First its just one r, and then rrrrrrrrrrrrrrrrrrrrr. I'm not even sure what the release() method does... I figured if you left it on press without release, it would just SPAM the screen in a loop! Why wouldnt it, the key is PRESSED? This is what is confusing me. Apparently when a key is pressed it doesnt STAY pressed.
Upvotes: 1
Views: 9821
Reputation: 347214
If I understand your problem, you can't get key repeats to occur when using Robot
and keyPress
.
In this case, you may need to produce a "psudo" "long" key press.
Basically, I tried something like this:
Robot bot = new Robot();
bot.setAutoDelay(1);
int duration = 3000;
long start = System.currentTimeMillis();
while (System.currentTimeMillis() - start < duration) {
bot.keyPress(KeyEvent.VK_R);
bot.keyRelease(KeyEvent.VK_R);
}
Which, rapidly pressed and releases the key over a period of time...
And I used this to test it...
import java.awt.BorderLayout;
import java.awt.EventQueue;
import java.awt.Robot;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JTextArea;
import javax.swing.SwingWorker;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class TestRobot {
public static void main(String[] args) {
new TestRobot();
}
public TestRobot() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private JTextArea ta;
public TestPane() {
setLayout(new BorderLayout());
ta = new JTextArea(20, 20);
ta.setWrapStyleWord(true);
ta.setLineWrap(true);
add(new JScrollPane(ta));
JButton btn = new JButton("Start");
btn.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
ta.requestFocusInWindow();
ta.append("Start\n");
SwingWorker worker = new SwingWorker<Object, Object>() {
@Override
protected Object doInBackground() throws Exception {
Robot bot = new Robot();
bot.setAutoDelay(1);
int duration = 3000;
long start = System.currentTimeMillis();
while (System.currentTimeMillis() - start < duration) {
bot.keyPress(KeyEvent.VK_R);
bot.keyRelease(KeyEvent.VK_R);
}
return null;
}
@Override
protected void done() {
ta.append("\nDone");
}
};
worker.execute();
}
});
add(btn, BorderLayout.SOUTH);
}
}
}
Updated
With a little testing, I was able to get this to work...
Robot bot = new Robot();
bot.setAutoDelay(50);
int duration = 3000;
long start = System.currentTimeMillis();
while (System.currentTimeMillis() - start < duration) {
bot.keyPress(KeyEvent.VK_R);
}
bot.keyRelease(KeyEvent.VK_R);
Now, if you play around with the autoDelay
property, you can adjust the time (in milliseconds) between each event, which may produce a more desirable effect...
Upvotes: 5
Reputation: 6230
Why not use a for
loop?
for (int i = 0; i < 10; i++)
rob.keyPress(whatever);
Or, to emulate the hold down effect you want:
rob.keyPress(whatever);
Thread.sleep(500);
for (int i = 0; i < 10; i++) {
rob.keyPress(whatever);
Thread.sleep(10);
}
If you want more "organic" behaviour, just randomize the number of iterations.
Upvotes: 1